making rigged character passive rigid body?
I was wondering if I would be able to take a character that I have rigged, skinned, and painted weights to, into a passive rigid body? I want to be able to make this character interact with other objects in the scene (ex. Character puts his hands in front of himself and pushes a large block across the scene).
Is there a way to do this once the character has been rigged, skinned, and weighted? I can't seem to do it. Any tips, ideas, or just something I'm missing here?