transfer vertex order /numbers
i need to find a way to transfer the order of vertex numbers from one object to antoher.
they have identical topology and size etc. so everthing is the same.only that the vertex numbers changed after i deleted one half and mirrored again after doing the uvs per half.
so now after uvs done, for exporting the obj for use in zbrush, i need to reimpose the former /original vertex numbers order on that changed mesh so that everythings works fine over in zbrush and the mesh wont explode. i guess transfer attribute is a way maybe but i have no experience using it.
any help welcome !
thx in advance
Last edited by delesh : 24-07-2010 at 12:25 PM.