Penetration of rigid bodies
I'm having trouble with rigid bodies penetrating each other...specifically the active bodies penetrating my ground plane which is passive body. I have some boulders falling from a cliff and destroying a bridge but it's always causing penetration issues. Right now, I'm just blocking out the animation so all the geometry is stand-ins. If I'm having this much problems right now, I can't imagine what it's going to be like with the regular geometry.
Is there a way to prevent this issue or at least minimize it?
In the screenshot, the boulder hit's the rails and and pieces get bent and separated, etc. The pieces that fall, which isn't much right now, seem to always penetrate the ground. The big boulder is the only thing that doesn't seem to cause problems
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