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Old 05-11-2010, 08:10 AM   #16
CGWolfgang
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Another quick update. I finished nearly all the texturing and went back and remodeled the headlights.

Tomorrow and the weekend I'm going to put the finishing touches on the last bits, redetailing the hand grips, adding in a brake lever, starting switch, and lastly the hud and a few extra textures here and there to round out the bike.

A bit plus is that even though this project is taking weeks longer than I thought I have learned a ton! :attn:
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Old 05-11-2010, 08:15 AM   #17
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And a closer look at the headlight, turn signal area.
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Old 05-11-2010, 08:42 AM   #18
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Looks good mate...well done so far!

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Old 12-11-2010, 07:08 AM   #19
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Finally done with the texturing!

Taken some nearly finished renders to see if anyone has any crits before calling this one done and/or play with the lighting some more.
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Old 12-11-2010, 07:12 AM   #20
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second image
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Old 12-11-2010, 07:15 AM   #21
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aaannnd third
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Old 12-11-2010, 07:20 AM   #22
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dont know if its my screen but renders seem abit dark are you using fg ?
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Old 12-11-2010, 07:22 AM   #23
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That is bloody cool mate...I agree Murambi...the fairing seems a tad dark mate...unless its meant to be? how many lights have you got in the scene?

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Old 13-11-2010, 03:36 AM   #24
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I agree with you all that it is rather dark.

I've attached a screengrab to let you guys know what I'm using for my lighting rig. At the moment I'm using FG with:

Accuracy: 1500
Point Density: 2
Point Interpolation: 20

Ultimately I'd like to go for a showroom type lighting scheme. Unfortunately lighting is one of my many weak areas. So I'm toeing that line between complete washout and... well how it looks now.

Thanks again for the compliments and crits Murambi and bullet!

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Old 13-11-2010, 10:23 PM   #25
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wow 1500 accuracy seems abit high why not crank up secondary bounce light
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Old 16-11-2010, 07:12 AM   #26
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Murambi - I was watching a video and they set the accuracy to around 2000 for a final render without going into too much detail other than to say it helps by reducing spots and the like from rendering with FG on. So I figured that it was supposed to be that high all the time.

Here's another render after playing around with the lights to brighten it up without washing it out. I also messed around with the mia_car_paint material A LOT because it was looking terrible.


Thanks!
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