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Old 13-12-2010, 03:30 PM   #1
iamcreasy
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Hi, everybody

I have a simple rabbit model, on the animation slider,
from frame 1-27 walking
from frame 28 - 56 running
from frame 57 - 74 standing and breathing.

When I wanna cycle animation(single) seamlessly, then I do the following,
in Graph Editor
Curves > Pre Infinity > Cycle
Curves > Post Infinity > Cycle
View > Infinity

Same clip is repeated over time, so its pretty easy to match adjacent tangents.

But, here in this case, I have multiple animations and when i view cycled infinity, i find, walk > run > stand > walk > run > stand > walk > run > stand.....

so, here i dont have to same animation side by side.So, I cant follow the previous method to make it seamless.But my run animation is not seamless.

Now, what is the easiest way to make the run cycle seamless?

I was thinking of making different clips on different files, I can't copy key frames from file to file.

So, what is the best way to work with this kind of independent but related clips?

Last edited by iamcreasy : 13-12-2010 at 03:39 PM.
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Old 13-12-2010, 05:27 PM   #2
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Possibly the trax editor? I haven't worked with it too much, but I think that's what it's for.
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Old 13-12-2010, 06:51 PM   #3
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for clip management, yes. But when I bake from trax to animation slider, in case of skeleton, i get a very distorted result... may be i overlooked something.

So, how do I make a part of animation seamless?
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Old 13-12-2010, 11:06 PM   #4
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just make the last frame exactly the same as the first frame.
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Old 13-12-2010, 11:39 PM   #5
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I did it...but the tangents are the main problem.The transitions are not smooth enough.

The tangents have to match.They why i needed same cycle side by side.
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Old 13-12-2010, 11:52 PM   #6
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Well if the start and end frame is the rabbit sitting, cant you just flatten the tangents on both frames?
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Old 14-12-2010, 12:15 AM   #7
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Thanks.But this produces a little pause.

I found another word around.I am converting the animation to Trax clip then I am exporting to another file/workspace, there I am baking it, modifying then keyframes, then convert them again back to clip.

It is messy, but, i think it will work.

Havn't checked if it is exported correctly, while using clip.
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