Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-12-2010, 10:38 PM   #1
Camrat
Registered User
 
Camrat's Avatar
 
Join Date: Jul 2010
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default Environment

Heres my final render for my assignment at uni, I know it could of been tweaked to death but I ran out of time for it lol hope you like it

Camrat
Attached Thumbnails
 
Camrat is offline   Reply With Quote
Old 10-12-2010, 11:08 AM   #2
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

pretty cool man, but it looks like the textures are a little washed out. did you gamma correct them?
honestdom is offline   Reply With Quote
Old 10-12-2010, 11:24 AM   #3
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Quite cool - a couple of scale issues as well washing out of textures

the top of your lamp-posts looks almost as big as the phonebox (going by the closest one to it) then the traffic cones look too small

But for the poly counts - nice models
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 10-12-2010, 03:20 PM   #4
Camrat
Registered User
 
Camrat's Avatar
 
Join Date: Jul 2010
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Yeah I know its washed out I simply ran out of time for the assignment and yeah i see the scaling issue now and tbh I completely missed that I was trying my best with the scaling as well lol, its my first environment ive done so im pleased the reason for washing as well is the lighting it to bright
Camrat is offline   Reply With Quote
Old 10-12-2010, 04:40 PM   #5
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,418
Thanks: 62
Thanked 159 Times in 152 Posts
Default

I always use a cube - the size of a man to compare the other objects too - something I picked up in uni and still use now
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 10-12-2010, 04:49 PM   #6
Rhetoric Camel
Subscriber
 
Rhetoric Camel's Avatar
 
Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Thanks: 6
Thanked 28 Times in 23 Posts
Default

Aside from what everyone else has already pointed out, it looks pretty cool. Good job on your first environment.
__________________
- Mike

http://rhetoriccamel.blogspot.com
Rhetoric Camel is offline   Reply With Quote
Old 14-12-2010, 10:23 AM   #7
Sircharles
Registered User
 
Sircharles's Avatar
 
Join Date: Dec 2010
Location: Uk
Posts: 190
Thanks: 8
Thanked 41 Times in 41 Posts
Default

hi - what lighting did you use to light the seen?

Graham
Sircharles is offline   Reply With Quote
Old 14-12-2010, 10:56 AM   #8
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

despite the flaws that have been pointed out mate...well done!! it will also add to your training...keep on it mate.

Cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 14-12-2010, 12:09 PM   #9
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

Originally Posted by Sircharles View Post
hi - what lighting did you use to light the seen?

Graham
looks like physical sun and sky to me.
honestdom is offline   Reply With Quote
Old 14-12-2010, 12:15 PM   #10
Camrat
Registered User
 
Camrat's Avatar
 
Join Date: Jul 2010
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Sorry for late reply and yeah it was Hone, it was easiest for me to start with and get a decent render, i tried changing settings but to no end
Camrat is offline   Reply With Quote
Old 22-01-2011, 02:20 AM   #11
Ataraxy
Subscriber
 
Join Date: Jun 2005
Location: Atlanta, GA
Posts: 258
Thanks: 2
Thanked 39 Times in 39 Posts
Default

great job! did this come from imagination or did you use reference? Background, is that part of the scene <modeled as well> background image?

I really like your texturing job, but as previously said before. They are washed out and some are too light.

Speaking of light. I think the shadows and lighting are very ideal for the scene and because it also matches your background image shadows.

Agreed with the others. Light Posts are exaggerated quit a bit in size compared to the tele booth.

But nice job on the bump mapping of the building.

Did you make these textures or cheat? by downloading them elsewhere and using them?

I enjoy the scene it could be better, but hey we are always learning right?

keep it up and keep this scene for later use.
Ataraxy is offline   Reply With Quote
Old 22-01-2011, 03:17 AM   #12
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,457
Thanks: 13
Thanked 635 Times in 558 Posts
Default

The scene looks pretty nice. As Tweety mentioned there are some scale issues. And if you did use the physical sky setup then you will run into gamma woes. The lighting isn't too bright, your textures/colors just got struck by the gamma bandit.
Gen is offline   Reply With Quote
Old 22-01-2011, 10:06 AM   #13
Camrat
Registered User
 
Camrat's Avatar
 
Join Date: Jul 2010
Posts: 64
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks or the comments Ataraxy, GecT, Yeah im aware of the lighting and scaling issues never got round to changing them, this was a project for uni, (texturing project) so my main focus was to get the texturing done (my first textured scene ive ever done lol) The castle is just a picture i didn't have time to model it and texture it and the light direction was meant to follow the picture or it would look daft having to different shadow directions hehe, some textures was hand made some was from internet. its meant for a game aswell so lighting would usually be done within and engine instead of mental ray but still rusty on the engine so could get a final image from udk lol this will probs explain the low poly , we only had a budget of 6000 tris for unique objects within the scene, so the duplicates don't count hehe. again thanks for the comments im really pleased you said my texturing was good as it was a texturing project hehe, also its from my head i got a few reference images to look at for different buildings but its all eyeballing and im guessing thats why my scaling is off lol

Camrat

Last edited by Camrat : 22-01-2011 at 10:09 AM.
Camrat is offline   Reply With Quote
Old 04-02-2011, 10:09 AM   #14
macay
Registered User
 
Join Date: Dec 2009
Posts: 10
Thanks: 0
Thanked 1 Time in 1 Post
Default great!

Very good!

The lighting is great! Actually i´m trying to master lighting properties of maya, but i´m far from this kind of work. The only thing i find in your image is a big contrast between the foreground and the background image. But it´s great man!
macay is offline   Reply With Quote
Old 18-04-2011, 08:19 AM   #15
Dushyant
Registered User
 
Dushyant's Avatar
 
Join Date: Apr 2011
Location: On Earth
Posts: 165
Thanks: 9
Thanked 24 Times in 23 Posts
Default

If you add some dirt maps on Road and at the end of the walls it will look more real.some more depth n lil bit less illumination..
Dushyant is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
apache environment problem andrew_sorensen Simply Maya Tutorials 4 08-12-2010 03:48 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.