I'm going to take my model into ZBrush now. But before I will have to make the UVs. I'm not sure though wether I should better make those beforehand in Blender or Maya or do it in ZBrush. I don't want to have per face UVs, cause I might want to do some post production in photoshop lateron.
Anyway, I got some further questions, before I start:
1. I always see that most artists have just one texture for a full model. Doesn't this mean the resolution of the character will rather be very poor in the end. As I want my character to be used for a render only, I'd prefer to have it more detailed and high res. So should I rather make a single UV map for every piece of the character?
2. My character is a tiger, which means it will have fur and I was asking myself what would be the best way to do this. Tetxure, fibre brush, particles or polygonal fur. Never done this before, so I could use some advice.
3. How to handle small objects like rivets and such. Better have them as a model or just use alphas in ZBrush to drag them out of the given geometry?