Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 09-02-2011, 10:36 PM   #1
darkwolf176
Registered User
 
Join Date: Feb 2011
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default Modelling a castle door

Hi,

I'm learning to use Maya as part of a University course (I'm very new to it) and one of my assignments is to model a door of my choosing, I found a picture of a castle door which seemed good for modelling, I've messed around a bit modelling some parts of the door but don't know how to do it properly. I was just wondering if I could get some advice about how to go about modelling and texturing the door properly, any help would be much appreciated.

Here's the picture I'm planning to use:


and here's the things I've modeled so far:


Thanks
darkwolf176 is offline   Reply With Quote
Old 10-02-2011, 12:43 AM   #2
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

The little wall on the left looks like its on an angle from the wall...it should be 90° off of the wall...unless its my eyes? I would start the door with a simple cube, 4 divisions and shape it that way...the top of the door wont be a perfect point. You appear to have started on the blocks around the archway?? and look to be trying to chisel the deformations out to match a real block...if you have...dont. Just block out basic shapes and get the shape right first...ie like building lego.

I would think texture wise this isnt hard but certainly not easy...I think a displacement map would be the way to go so you can utilise the bricks odd shapes to give you real depth when you light the scene...anyone else think the same?


Get the basics right first and then you can build on that.

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 10-02-2011, 10:46 AM   #3
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

texturing should be easy. just project it.
i can tell you how when you get to that bit.
honestdom is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Modelling Topology murambi Modeling 3 03-04-2011 01:16 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.