Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 23-02-2011, 09:22 PM   #61
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Thanks tweety for the support...that is also why I am here and not CGtalk. I

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 23-02-2011, 10:38 PM   #62
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Your entry is going to do just fine Bullet.
THX1138 is offline   Reply With Quote
Old 23-02-2011, 10:48 PM   #63
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

we dont what to end up like thoses sites.....dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 23-02-2011, 10:53 PM   #64
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Its all good THX LOL...dont worry...and dave yes...this is why this is the best site...like I said guys (and girls) Im not fussed. Its all you fantastic people here that have helped me and I hopefully have helped some...this will continue into the future. Trust me guys...25 years in the construction industry kinda makes you tough and open to suggestions or change LOL trust me when I say I re-design stuff all the time..he he he dave will know what Im on about.....

carry on

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 24-02-2011, 03:09 AM   #65
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Ok did some intakes and exhausts...having trouble with MR and some ghost geo...cant find it. I really dont know if I need to add more to this.....not much a boat really needs....I think I have it covered. Panel details etc would be covered in the textures I would think? no need for rivets and panel lines in the geo....Im already bloated poly wise...LOL

cheers bullet
Attached Thumbnails
 
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 24-02-2011, 03:43 AM   #66
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Well, it is a modeling comp, and detail is just as important as the basic design is. So the more you put into it, the better the chance of winning IMO. Experiment with some stuff and see what adds more to your boat. I have changed some stuff on my spinner that looked good on paper but sucked as a real model.
THX1138 is offline   Reply With Quote
Old 24-02-2011, 03:51 AM   #67
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Yeh true mate...modelling it is but I guess I had my thoughts on if it was that kind of stuff would be textured...hmmmmmm I guess poly count is not an issue...but with a mono-hull boat there really arent a lot of bits are there THX....maybe some hinges on the cockpit...and the rear bonnet...hhhmmmmmmm I shall ponder

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 24-02-2011, 12:15 PM   #68
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Dudes I have edited the post as best I can....carry on as usual

Some of us experienced guys are more understanding

Jay
Jay is offline   Reply With Quote
Old 25-02-2011, 06:56 AM   #69
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

LOL thanks Jay....not fussed mate....carrying on.

Now can I get some help here...I have done the central buckle device..Im not sure how to do the belt. I will do the anchor points...not a problem....I was thinking just an extrusion of a rectangle...subs to suit....then using maybe dynamics to get it to 'flop' onto the seat..then delete history??? any takers? I will of course detach the buckles and parent to each belt then use a gravity field to affect them.

cheers bullet

EDIT: I think I figured it out....ncloth...point constraint.....dynamics.........solved...I hope...
Attached Thumbnails
 
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes

Last edited by bullet1968 : 25-02-2011 at 07:38 AM.
bullet1968 is offline   Reply With Quote
Old 25-02-2011, 11:06 PM   #70
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

I just would model from a reference pic, but thats just me, but using real world physics is a good idea also.
THX1138 is offline   Reply With Quote
Old 26-02-2011, 12:11 AM   #71
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

THX, yeh its a bit of half of one etc LOL

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 26-02-2011, 12:53 PM   #72
Aurorap
Registered User
 
Aurorap's Avatar
 
Join Date: Nov 2009
Location: Slovenia
Posts: 75
Thanks: 2
Thanked 10 Times in 10 Posts
Default

Nice mate! You're really going to detail this to the fullest ye? Looks very nice Keep up the good work. Cheers
Aurorap is offline   Reply With Quote
Old 26-02-2011, 01:42 PM   #73
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Cheers Aurorap....yeh had a go tonight with ncloth and dynamics...did sort of what I wanted but not quite...I had interpolation errors between rigids...hmmmm learn something new LOL

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 28-02-2011, 12:56 PM   #74
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Well you wouldnt f*****g belive it!! all damn week my laptop would NOT render crap...nothing....now I have entered the finals (sigh) I got a good render going...f**k me!!! Oh well...I know who my money is on...LOL...and it aint me...but I wont tell either.

Not quite the colour I wanted....should have mapped and textured but I didnt think the damn thing would render.....

cheers bullet


besides it was FUN FUN FUN and thats the important part eh!?
Attached Thumbnails
     
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 28-02-2011, 01:14 PM   #75
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,419
Thanks: 62
Thanked 159 Times in 152 Posts
Default

thats some nice texturing on the inside there - why are these images not in the finnshed thread
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
February Challenge - Speed Machine - rgarcia rgarcia100 Previous Challenges (Archives) 22 01-03-2011 12:27 PM
February Challenge - Speed Machine - Stwert stwert Previous Challenges (Archives) 26 01-03-2011 05:26 AM
February Challenge - Speed Machine Jay Previous Challenges (Archives) 38 27-02-2011 12:22 PM
February Challenge - Speed Machine - CGWolfgang CGWolfgang Previous Challenges (Archives) 23 26-02-2011 05:33 PM
February Challenge - Speed Machine - eye_Grafix eye_grafix Previous Challenges (Archives) 8 22-02-2011 02:14 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.