Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 22-02-2011, 08:09 AM   #226
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Hey man,

Looking really nice mate!

hope all is well.

Steve
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 22-02-2011, 10:04 AM   #227
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Hey Steve

cheers mate, yeah all okay here, just bloody busy with film work, its all good though

hope all is good with you too

Jay
Jay is offline   Reply With Quote
Old 28-02-2011, 09:34 PM   #228
darecarce
Registered User
 
darecarce's Avatar
 
Join Date: Apr 2008
Posts: 35
Thanks: 0
Thanked 7 Times in 7 Posts
Default

hey the final looks great I love it. can u tell us how the render is done about the lighting and stuff. I really like the image. keep up the good work.
__________________
Check out my 3d profile http://darecarcemb.deviantart.com/gallery/
darecarce is offline   Reply With Quote
Old 28-02-2011, 10:02 PM   #229
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Cheers Darecarce

well its pretty straight foeward really no big deal. There was a one key light (directional) for my sunlight and shadow direction, and then a couple of spotlights, one below the craft to lighten the underside a bit then the other towards the back of it. Light colors were blue for the main and then the spots were the same color as the background. I then threw in a desert hdr image on a low setting to soften the image and get a global feel to it. I then rendered out several passes for the ship: diffuse, spec, reflect, AO, AE and Zdepth then used a fluid for the fog, and an also an N-Particle for the lower dust around the ship.

I know I said it was straight forward but there was alot of time testing shaders and getting the right lighting, plus tweaking textures. The shaders on the craft were a mix of blinn and MIA material X, the dust had a volume shader on it with a hi phong coeffiency setting to get more depth on the dust. The textures on the mountain side are actually a lot of photoshop matte painting work as I felt the textures I had done for the set previously wern't actually that good in my opinion

Hope that helps
Jay
Jay is offline   Reply With Quote
Old 06-11-2011, 12:03 PM   #230
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

New stuff is in the works for Outlaws Tales, so new year = new pages, as the story continues!!!

Jay
Jay is offline   Reply With Quote
Old 06-11-2011, 04:29 PM   #231
G-Man
Subscriber
 
G-Man's Avatar
 
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
Thanks: 9
Thanked 27 Times in 23 Posts
Default

YAYAYAYAYAYAYAYAYAYAYAYAYAYAYAY

George
G-Man is offline   Reply With Quote
Old 06-11-2011, 10:56 PM   #232
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

YYYYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYY YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 06-11-2011, 11:40 PM   #233
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,982
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Code:
for (int i = 0; i < 9999; i++)
{
    if ((i % 2) == 0) 
        print("Y");
    else 
        print("A");
}
I win.
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 07-11-2011, 01:01 AM   #234
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 3,371
Thanks: 74
Thanked 709 Times in 642 Posts
Default

Code:
while (int i = 0; i < 1; i--){
print "YA";
}
You lose...
stwert is offline   Reply With Quote
Old 07-11-2011, 01:36 AM   #235
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

eeeh? I'm sure it doesn't count if you just continuously print YA since that's not the same as YAY or YAAAAAAY or equivalent...
Code:
printf("Y")
for(int i = 0; i < MAX_INTEGER; i++) printf("A");
printf("Y!")
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 20-11-2011, 05:43 PM   #236
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Geeky twats
Jay is offline   Reply With Quote
Old 31-12-2013, 12:30 AM   #237
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

THREAD REVIVAL!!!.........

So a quick run down of this project....

I have wasted over a year of doing nothing on this , because I was ill advised. Some interest was shown in it to become a movie, yes a 3d animated one. I even met the director and signed a contract and took all their advice. It came to nothing. So after a heated discussion with said party I told them to shove it and not contact me again on the project.

So where does that put me now? Well after a year of not looking at it, Ive gone over the content/assets and stuff and frankly it looks dated...so Im currently revamping and adding detail. Sounds mad but thats progress. Im trying to push as much as I can for a May 2014 release of the new look 3d comic...and am going to try and push everything out and finish the whole thing by the end of 2015...so very busy on new story boards over this christmas period...

so the revamping continues with the first asset almost coming to the end of completion...Im just adding detailed panels and greebles...

cheers
Jay
Attached Thumbnails
  
Jay is offline   Reply With Quote
Old 31-12-2013, 02:11 AM   #238
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Oh good to hear mate, missed this comic etc. Nice model of the ship, will look epic when done

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 31-12-2013, 10:13 AM   #239
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

cheers Ant
Jay is offline   Reply With Quote
Old 31-12-2013, 09:30 PM   #240
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

update...

happy new year to all

Jay
Attached Thumbnails
 
Jay is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
apache WIP andrew_sorensen Work In Progress 9 23-12-2010 10:22 PM
Thumbnails in WIP & Finished Work Miss_Nova Site News & Announcements 11 09-12-2010 06:22 AM
How to change thread picture daverave Members Lounge 5 01-12-2010 06:20 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.