Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-03-2011, 03:57 PM   #1
chilledoutredhead
rm3d
 
chilledoutredhead's Avatar
 
Join Date: May 2008
Location: northern ireland
Posts: 184
Thanks: 8
Thanked 31 Times in 29 Posts
Default hey need some advice again

just have a look at the ref images i dont really know how to explain it otherwise, its the fact the object has 3 colour tones(image1) to it and when smoothed it rounds of the vertex (image2), yet the mesh looks like image 3. any help as to why its happening, its all one object?
Attached Thumbnails
   
__________________
the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
chilledoutredhead is offline   Reply With Quote
Old 07-03-2011, 05:06 PM   #2
gster123
Moderator
 
gster123's Avatar
 
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thanks: 1
Thanked 51 Times in 45 Posts
Default

Could be non manifold geo.

Select one of the faces in low poly and delete it, if there is a face still there then thats the problem

Cheers

Steve
__________________
"No pressure, no diamonds" Thomas Carlyle
gster123 is offline   Reply With Quote
Old 07-03-2011, 05:08 PM   #3
LauriePriest
Moderator
 
LauriePriest's Avatar
 
Join Date: May 2003
Location: London
Posts: 1,001
Thanks: 0
Thanked 59 Times in 51 Posts
Default

Perform a vertex merge on your mesh with a low tolerance 0.01 or something.

This behaviour is typical of when verticies arn't merged when using exponential smoothing.

If you go to your construction history and change the smoothing method to linear the problem will reveal itself.
__________________
FX supervisor - double negative
LauriePriest is offline   Reply With Quote
Old 07-03-2011, 10:19 PM   #4
chilledoutredhead
rm3d
 
chilledoutredhead's Avatar
 
Join Date: May 2008
Location: northern ireland
Posts: 184
Thanks: 8
Thanked 31 Times in 29 Posts
Default

thanks guys ill check out the options see if i can break something else haha
__________________
the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
chilledoutredhead is offline   Reply With Quote
Old 09-03-2011, 12:16 AM   #5
chilledoutredhead
rm3d
 
chilledoutredhead's Avatar
 
Join Date: May 2008
Location: northern ireland
Posts: 184
Thanks: 8
Thanked 31 Times in 29 Posts
Default

hey just an update for anyone else having this problem, i found that my surface normals where the wrong way, i reversed them and problem solved.
__________________
the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
chilledoutredhead is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM
tutorial advice nbrooks Maya Basics & Newbie Lounge 1 27-01-2011 09:34 PM
need advice hamidz90 Modeling 4 21-01-2011 05:25 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.