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Old 12-03-2011, 06:06 PM   #1
chirito
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Default Mesh not catching SSS

Hello!, well.. i need Help!.

I have made a polyMesh character, unfolded UVMaps and ereased history for keep it low...

i applied and Blinn or anyother Maya MAterial and OK.... ploblem comes when I want to use an miSSS fast/skin simple maya (subSurface Scattering).

I place miSSS on a simple spher and it works but not in my modeled Mesh...

How can i resolve thise?... And why does it happens? (second cuestion just for know curious)
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Last edited by chirito : 13-03-2011 at 03:06 AM.
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Old 12-03-2011, 08:57 PM   #2
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Have you got a screen shot so we can see whats going on...........dave
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Old 13-03-2011, 03:07 AM   #3
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Thanks, I added the render... as you can see, the sphere does happen some SSS but the model don't. the same material on bouth
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Old 13-03-2011, 04:41 PM   #4
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The fast skin shader work on the volume or scale of the model so will look different on each model, you need to get each layer working there was a free tutorial on the gnomon workshop web site you should check it out............dave
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Old 13-03-2011, 05:31 PM   #5
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If it wouldn't create a problem you could post the scene file.
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Old 13-03-2011, 06:15 PM   #6
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i would suggest not using sss.
...but dave could be right, adjust the scale conversion
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Old 13-03-2011, 08:40 PM   #7
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Well here is another render...
and the .MB File... so you people can give a better look of the problem, thanks!
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Old 13-03-2011, 09:43 PM   #8
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Its your normals are facing the wrong way, select object go to polygons, normals then click on reverse............dave
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Old 13-03-2011, 09:48 PM   #9
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i Just know that it was a "oneClick" solution.. it makes feels lame, but.. Thank you so Much!!!
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Old 13-03-2011, 11:33 PM   #10
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Its not lame if you dont know you dont know. A little tip that ctbram shared with use is to turn of the two way light in the lighting panel, then normal facing the wrong way will look black.........dave
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