i would imagine the problem is the third last word in your reply.
it wont work with maya shaders. i don't even think that layered shader works with mental ray materials.
isn't there something you can make with slim?
i've started using renderman at work, but we have an inhouse interface so i'm a little confused as to what it all relates to. therefore i have no idea how creating a shader in slim would work.
Last edited by honestdom : 16-03-2011 at 11:05 AM.