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Old 15-03-2011, 08:24 AM   #1
pixel_poison
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Default Exporting vertex coloring

Can you export vertex coloring (with the mesh) from maya to .obj or max?

Thanks.
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Old 15-03-2011, 09:22 PM   #2
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no...
this is what's inside an obj file:
http://en.wikipedia.org/wiki/Wavefront_.obj_file
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Old 15-03-2011, 11:19 PM   #3
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Chrirone is wright but you still could use the texture all you have to do is find were it is stored I think?........dave
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Old 16-03-2011, 06:31 PM   #4
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Vertex maps arn't stored as textures but as vectors assigned to the vertex numbers on the geometry, you could probably script something that does this relatively simply but seems a bit of an over kill. Does fbx not support this ?

If its stored in an fbx that might work, if not its possible to convert vertex maps to file textures that can be read into other scenes. Max might have something that can take a file texture and turn it into a vertex map, as long as you can get the file out from maya (i've only ever used it in the n cloth context, its in the nMesh menu I think).
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Old 16-03-2011, 10:45 PM   #5
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Originally Posted by LauriePriest View Post
Vertex maps arn't stored as textures but as vectors assigned to the vertex numbers on the geometry, you could probably script something that does this relatively simply but seems a bit of an over kill. Does fbx not support this ?

If its stored in an fbx that might work, if not its possible to convert vertex maps to file textures that can be read into other scenes. Max might have something that can take a file texture and turn it into a vertex map, as long as you can get the file out from maya (i've only ever used it in the n cloth context, its in the nMesh menu I think).
I like to learn some thing new I think I just have.............dave
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