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Old 17-03-2011, 05:03 PM   #1
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Default After I finished the blend shape,there is a serious problem on UV

I finished the model then i did the blend shape (facial animtion).
After this two step i work on UV mapping,

When i play the time line, problems happend...

All the texture is a mess...

Does anybody know how to fix this problem?
I do not want to redo the facial animation again and i want the UV do not in a mess anymore.

I have tired to open the input and output connections in Hyypergraph Hierachy,
i suppose it can let me delete the history individually,
i deleted the history of editing on UV,
the UV is still a mess.

Hopefully you can give me a hand.
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Old 17-03-2011, 06:29 PM   #2
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did you UV after rigging and animaion?

you could use a texture reference object.
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Old 15-10-2011, 03:27 PM   #3
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Youve done something wrong, as the blendshape isnt reliant on the uv. Only vert position which is what they work from.

Also your UVs arent in a 0-1 space so you are going to have texture trouble too.

How did you set the blend shape up in the first place??

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