Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-03-2011, 02:39 AM   #1
thor420
Registered User
 
Join Date: Mar 2011
Posts: 3
Thanks: 0
Thanked 3 Times in 3 Posts
Default Maya skin wieght help

i remove paint spots and then go on to another bone but when i switch back to the bone i just edited its like i didn't even do anything to it i was reading around and someone said u don't actually remove the skin weighted areas it just moves them to somewhere else "really stupid if u ask me" so i was wondering is there a way to delete all my skin weight so i can do it manually myself or a way to get them to stop moving around as i remove them basically permanently remove em?
thor420 is offline   Reply With Quote
The Following User Says Thank You to thor420 For This Useful Post:
Old 20-03-2011, 02:58 AM   #2
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 890
Thanks: 1
Thanked 32 Times in 31 Posts
Default

One way to avoid this is to flood all of the weight to your root joint. If you are unsure you need to go into the paint weights option. From here select the root joint and flood the weight to it. You are now able to have full control as you paint the weights on your model. I would advise starting at the hands and working your way into the chest, then the head, then body then the feet upto the legs and lower body. This is how I tend to do things but I am pretty weak with regards to rigging so go with what works best for you.

Also keep in mind if you model is mirrored on the other side you can mirror the weights so you only have to worry about getting one side of the model correct.

Hope this helps and best of luck
leonlabyk is offline   Reply With Quote
The Following User Says Thank You to leonlabyk For This Useful Post:
Old 20-03-2011, 03:26 AM   #3
thor420
Registered User
 
Join Date: Mar 2011
Posts: 3
Thanks: 0
Thanked 3 Times in 3 Posts
Default

it douse thanks, my model isnt a mirror of half itself on the one side though but it is symmetrical, I just exported a body model from mudbox easier for my character in the long run, so i think i should be good mirroring it anyway mite try that at a later time , but yes flooding lol should of messed with it first thanks a ton this is what i was looking for
thor420 is offline   Reply With Quote
The Following User Says Thank You to thor420 For This Useful Post:
Old 20-03-2011, 03:42 AM   #4
thor420
Registered User
 
Join Date: Mar 2011
Posts: 3
Thanks: 0
Thanked 3 Times in 3 Posts
Default

quick question if you dont mind, is there a way to say basicly flood the ones getting randomized when removing to say the root bone?
thor420 is offline   Reply With Quote
The Following User Says Thank You to thor420 For This Useful Post:
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Maya Windows File corrupted on Mac cyranovb Technical Issues 4 14-07-2011 01:04 PM
Maya 2011 Extrude Issue clearairstudios Technical Issues 10 08-04-2011 03:49 PM
Lofting in Maya vs. 3DSMax oliverw Maya Basics & Newbie Lounge 3 11-03-2011 07:33 PM
New User. Sketchup editiing in Maya KaisoArt Maya Basics & Newbie Lounge 4 02-03-2011 06:56 AM
Maya not keyframing properly! Gotmilk0112 Maya Basics & Newbie Lounge 2 01-02-2011 08:15 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.