Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 11-03-2011, 05:17 AM   #46
Acid44
Registered User
 
Acid44's Avatar
 
Join Date: Sep 2006
Location: Toronto, Ontario, Canada
Posts: 2,639
Thanks: 12
Thanked 186 Times in 179 Posts
Default

Jesus man, great work you've done here, and bloody fast too, great job man.

One suggestion I have is maybe adding more resolution or fixing the UV map on the big rock on the bottom right, the one behind the others, it looks a bit stretched/lowres, can't tell the difference atm cause I'm on a friends PC with a crap monitor
__________________
Acid44 is offline   Reply With Quote
Old 11-03-2011, 07:59 AM   #47
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

Thanks! Yeah the big rock was my next area to do, I am still toying with the idea of putting a smaller creature on it, not sure yet if that'd work out though...
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 13-03-2011, 12:48 AM   #48
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

And as said, it is done.
I want to re-work the lighting a little and possibly the camera, see where that takes me...

Peace
Attached Thumbnails
 
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 15-03-2011, 12:58 PM   #49
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

I think I am actually going to throw my computer out the window...

"Error: Maya cannot open the file"

Oh well, thankfully I had a backup and most of the recent updates have been texture/lighting (easily recovered)

All the lighting has to be re-done and a lot of little tweaks were lost.

:|

Hopefully I can update to where I WAS at soon enough...
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 15-03-2011, 03:10 PM   #50
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

Well I guess this was good in giving me a new perspective on the shot.
I've made the whole image look a lot more photographic, less 3D...
I need to re-add the foreground detail I lost but I'm liking this!
Comments? Criticism!

Peace
Attached Thumbnails
 
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 15-03-2011, 04:14 PM   #51
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,419
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Is there a reason you are sticking to low poly for this projest as I think the beast could do with a bit more - liking this image much more than the last
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 16-03-2011, 11:35 PM   #52
Dango77
Registered User
 
Dango77's Avatar
 
Join Date: Mar 2009
Location: London, England
Posts: 1,003
Thanks: 5
Thanked 32 Times in 31 Posts
Default

Looking great man!

I would agree with Tweety though, as you have done so well getting it to here and still have a while to go, why not add some more geo to it?
Is there a particular reason you're sticking to low poly, or you just prefer it that way?
It is looking cool though so whatever you decide you're making the right choices! lol
Dango77 is offline   Reply With Quote
Old 17-03-2011, 05:49 AM   #53
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

Hey guys!
The low poly thing... Mostly because i like the sharp edges for this image, kind of a poster art feel. Also a little because its been so long since ive used MAYA more polygons might break my brain!
I will expand upon it though, mostly the legs of the creatures and the rocks, make it a little smoother while keeping the angular look i desire! I think a whole lot of the atmosphere will come in post.
I would also like to ask if anybody has any sort of problem with major post work? The fundamentals of the image will be there and i am trying to do as much as i can straight out of render. I think of it like i do with my photography, do as much as i can out of post!

Anywhoooos, thanks for the kind words! Going on a photography adventure to the city tomorrow so i can re-start the work on Sunday hopefully!
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 17-03-2011, 10:38 AM   #54
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Looking good dude, but Im still having trouble reading that kid in the box, its just not clear enough, I would rotate it a bit so we can see fingers on the side of the box and perhaps raise or tilt the bucket back to see the mouth a bit too, this way it will give an indication of him hiding and still trying to peak out, as you would most likely do in an even as wonderous as this

Jay
Jay is offline   Reply With Quote
Old 24-03-2011, 04:22 PM   #55
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

Done some more, such a hectic week so i haven't done quite what i wanted to do!
The kid is still a bit WIP but the rest of the scene is coming together. Just lighting and atmospheric changes in this one, plus some camera fiddles.

Peace
Attached Thumbnails
 
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Some Guy is offline   Reply With Quote
Old 24-03-2011, 04:36 PM   #56
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,419
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Loving the ground - apart from the rock on the right - seems to have folds in it.

The kids t-shirt is being washed out by the light - but the second hand really does help show that its a kid in the box.

The buildings and moon are making much more of an impact with less fog - well done.

Already told you about my thoughts on the creatures and low polyness but I am loving the current poses of the rear two - just not 100% on the front one
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 24-03-2011, 09:12 PM   #57
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

i think it would look nicer if the bends in the legs weren't so sharp, but then i don't know what long legs for giant creatures would look like, if it would be that angular or not
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 24-03-2011, 10:16 PM   #58
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

Thats looking very good mate...I take it the PC didnt defy gravity on the way out the window?
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Old 25-03-2011, 02:15 AM   #59
Some Guy
Subscriber
 
Some Guy's Avatar
 
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
Thanks: 1
Thanked 16 Times in 16 Posts
Default

Dont worry bullet, the PC lived to see another day (when i remembered my laptop sucked and im broke...)

For the creatures these are my primary inspirations. Paintings by Dali.

http://www.cise.ufl.edu/~fishwick/ac...St_Anthony.jpg
http://www.alangandy.com/wp-content/.../elephants.jpg

I love how energetic and powerful they seem!

Kid wise, I'm gonna play with the pose some more, texture the tshirt properly. Half tempted to add a backpack... I'll see.
Rock wise, Fixing it now! The texture was doing something funny with the normals.

Anybody got info on how to do Displacement Maps, they seem to have changed with MAYA 2010...?

EDIT: Wait, nevermind, worked it out!
__________________
"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge

Last edited by Some Guy : 25-03-2011 at 02:21 AM.
Some Guy is offline   Reply With Quote
Old 25-03-2011, 02:52 AM   #60
Nilla
Administrator
 
Nilla's Avatar
 
Join Date: Jun 2009
Location: Prague
Posts: 753
Thanks: 28
Thanked 233 Times in 186 Posts
Default

This is way cool, great concept. I love it, very clever with the little guy in the box
Nilla is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
March Challenge - Environment - skippyk39 skippyk39 Previous Challenges (Archives) 29 23-03-2011 10:41 PM
March Challenge - Environment - Joopson Joopson Previous Challenges (Archives) 14 19-03-2011 11:12 PM
March Challenge - Environment Creation Jay Previous Challenges (Archives) 23 10-03-2011 04:44 PM
March Challenge - Environment - AuroraP Aurorap Challenge Forum 5 02-03-2011 09:34 PM
February Challenge - Speed Machine - Some Guy Some Guy Previous Challenges (Archives) 5 22-02-2011 01:51 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.