Plancton Particle: Intelligent Solution for Huge Scene Movement?
Hi! I actually work on some underwater shots, and have created
a simple sphere volume emitter with instances pointing to the camera.
the camera has a fulldome lens attached and is placed in the center of
the emitter. a volume field kills particles near the camera (to avoid
getting extreme huge planctons on screen)
that works fine for stills, where the camera isnt moving. but i have
some shots, where the camera is following a submarine,… and the movement
is very long. instead of creating a field of millions of planction it
would be great to find a solution, where just the plancton surrounding
the center camera is visible.
do you have ideas, how to solve this problem?!?
btw, i dont wanna just make them invisible, i just want to make them appear, if they are near the camera, you know?!
thanks alot for your time & Help!