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Old 11-01-2011, 05:31 PM   #1
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Default Modelling Topology

Hey all wanted to start a thread on modelling topology for rigging and animation so ill start of with quite a controversial website let me know what you think

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now i use to modell the "wrong" way and where my model would collapse i would simply use blend shapes so what are your thoghts
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Old 11-01-2011, 06:30 PM   #2
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Just fyi, there is already a sticky on topology:
But maybe this will be a good discussion. I'm no expert on topology, but I assume it can be a good idea to draw out your main edge flow on a ref image prior to starting.
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Old 11-01-2011, 08:11 PM   #3
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LOL yeah I started a thread in the WiP section quite a while ago. Post your stuff there as its all relevant


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Old 03-04-2011, 12:16 AM   #4
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yeah ,oh ,,
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