Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-04-2011 , 09:28 AM
bullet1968's Avatar
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hourglass model...hhhhhmmmmmm

Finished this in a few hours...got bored and needed something to refresh my head for Ramsay continuation this week....I would like to develop this aat some stage...so I havent deleted it yet. No refs...straight out of my skull as usual (yes I am a naughty boy, should use refs). I have to tweek the lights etc and create smoke for the durry...I like it....probably just needs a big mirror and some lights in the frame for an actors drssing table...maybe a few other make up baubles......dunno...the rubiks was a statement for my partner LOL

cheers bullet

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 2 03-04-2011 , 11:04 AM
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Hi bullet
For a few hours work very good, only a few things that catch my eye, the hour glass glass looks solid and the shadow from the glass does not look right fix those and you have the start to a nice little scene...........dave




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# 3 03-04-2011 , 11:10 AM
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increase the light angle and shadows rays on the light that's casting shadows and it should look better i think




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# 4 03-04-2011 , 11:25 AM
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Thanks guys,

chirone I think I have the light at roughly 40° at present....

dave..yeh it is solid for now...I was trying to work out how to fill it with sand actually..LOL I do have a particle emitter hidden in there..so I left it as solid for the mo'.

I had to do the glass thing from memeory dave LOL I think my eldest boy has usurped my notebook and taken off with the glass render notes...little turd.

Thanks guys..I actually spent about 3 hours at most on it, the rest of the time were render issues..MR again! I really actually like it....its simple and conveys a message I hope...

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 03-04-2011 , 01:25 PM
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This glass better dave?? will have to find my book and tone the shadows down and make them softer??

cheers bullet

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 03-04-2011 , 04:55 PM
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To be honest it now looks a little to thin but you are getting there...........dave

Edit:put a little bump on that fag




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Last edited by daverave; 03-04-2011 at 04:58 PM.
# 7 03-04-2011 , 06:32 PM
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You should give the hourglass model some thickness, until then you're going to be stuck between having it look like either a solid glass bulb or a thin plastic bubble.


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# 8 11-04-2011 , 11:21 PM
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Wow I really like, after the same myself! good work! user added image

# 9 11-04-2011 , 11:33 PM
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Thanks Basic

Gen, I have thickness mate...but I think I used thin instead of thick...will check

cheers bullet

P.S you post didnt come through on my e-mail Gen..wasnt ignoring anyone...its being funky lately.

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 10 12-04-2011 , 06:48 AM
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Hi Ant,

Make it dynamic, add some nparticles as sand, that would look pretty cool as an animation.

Steve


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# 11 12-04-2011 , 07:37 AM
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LOL I tried Steve...epic fail...but it was late and I was tired. I do want sand particles in it and the smoke to be a burnin...I thought it would look nice too...something simple yet nice to look at...I dont know why the hourglass came to me...must be thinking of my age and how Im stuck in my job LOL.

I will try to do it mate...cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 12 12-07-2014 , 06:02 AM
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How did u give thickness ti the hourglass

# 13 12-07-2014 , 01:59 PM
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Select the mesh then extrude in.....................dave




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