Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!


Go Back   Simply Maya User Community - Maya Tutorials > Competitions > Previous Challenges (Archives)
Register FAQ Members List Calendar Mark Forums Read

Reply
 
Thread Tools
Old 04-04-2011, 09:55 PM   #16
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Oh and from now on will only be counting quads as I hate tri`s with a passion and I only work with quads. I know its a game challenge but I just don`t care. There are many polys I think I could tri up in places (Neck and ear defo) but going to keep mesh clean until I get to the end.
LOL what if I say no to quads?

Seriously quads are fine, I hate them too. As I said in the main challenge thread to you, it'll be easier anyway. I believe alot of games meshes start out as quads anyway the get triangulated later on, they did with 'gears of war' in the D'artiste character modeling book anyway!

cheers
Jay
Jay is offline   Reply With Quote
Old 04-04-2011, 10:14 PM   #17
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,419
Thanks: 62
Thanked 159 Times in 152 Posts
Default

I can`t see how anyone does it any other way - I find tri model messy.

If you said tri`s only I would just convert them at the end - you know me pushing rules to near breaking but never going over the line.

Anyway here some better shots of the work done today.

http://www.ravage3d.com/images/Game/Ada_1_2.jpg

http://www.ravage3d.com/images/Game/Ada_1_3.jpg

http://www.ravage3d.com/images/Game/Ada_1_4.jpg

Can I also say how bloody much Adobe CS5 sucks balls - Photoshop is almost unusable, Premiere no longer takes IFF`s and videos can`t be read by you tube no matter what you set the compression too (even none) and After effects cant render out to avi ???? - Going to see if I can find my CS3 collection as I cant work like this.
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,

Last edited by tweetytunes : 04-04-2011 at 11:54 PM.
tweetytunes is offline   Reply With Quote
Old 04-04-2011, 11:55 PM   #18
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

Tweeny this is how comany work know they let you test there new software pore to say the least..............dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 05-04-2011, 12:01 AM   #19
Chirone
Subscriber
 
Chirone's Avatar
 
Join Date: Dec 2007
Location: NZ
Posts: 3,124
Thanks: 11
Thanked 147 Times in 143 Posts
Default

Originally Posted by daverave View Post
Tweeny this is how comany work know they let you test there new software pore to say the least..............dave
no matter how many times i read that, it still doesn't make sense...
__________________


that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Chirone is offline   Reply With Quote
Old 05-04-2011, 12:05 AM   #20
daverave
The thin red line
 
daverave's Avatar
 
Join Date: Aug 2009
Location: England
Posts: 4,471
Thanks: 101
Thanked 952 Times in 879 Posts
Default

They let you the customer do all the work for them, sould be the other way round..............dave
__________________


Avatar Challenge Winner 2010
daverave is offline   Reply With Quote
Old 05-04-2011, 12:11 AM   #21
Joey81
Subscriber
 
Joey81's Avatar
 
Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 242
Thanks: 2
Thanked 30 Times in 29 Posts
Default

love your progress. really You took a Huuuge step to win this contest.
As i noticed you re always accurate.
Try not to subdivide before print screen. If you subdivide, its not 6000poly i think.
I think in this contest the button 3 has nothing to do just like the fur on my wolf..
Joey81 is offline   Reply With Quote
Old 05-04-2011, 12:51 AM   #22
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,419
Thanks: 62
Thanked 159 Times in 152 Posts
Default

The thing is once it goes though Z-Brush it will be that smooth and with so few polys the 3 button does not do a lot at all. And its down to only 4000 polys now I tweaked the arms and hands a little.

Also press 1 or 3 does not change the poly count.

Arrr feet/shoes - I hate them - calling it a night for now - want to get them done but giving me headache.

Daveray why do you have a bronze medal in your sig when you won a Gold
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,

Last edited by tweetytunes : 05-04-2011 at 12:59 AM.
tweetytunes is offline   Reply With Quote
Old 05-04-2011, 01:04 AM   #23
Nilla
Administrator
 
Nilla's Avatar
 
Join Date: Jun 2009
Location: Prague
Posts: 753
Thanks: 28
Thanked 233 Times in 186 Posts
Default

Sorry tweety, I edited your post. The reason is SimplyMaya runs an open policy (always has and always will, forums are about sharing info) so feel free to post external links here, this however only extends to other sites that run the same open policy as we do.

Nice progress on the character so far and good luck on the interview (wear a suit, men look great in suits)

Nilla
Nilla is offline   Reply With Quote
Old 05-04-2011, 01:16 AM   #24
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,419
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Yer no problem - Will not happen again - the website was better than the video anyway
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 05-04-2011, 10:13 AM   #25
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

Originally Posted by tweetytunes View Post
The thing is once it goes though Z-Brush it will be that smooth and with so few polys the 3 button does not do a lot at all. And its down to only 4000 polys now I tweaked the arms and hands a little.

Also press 1 or 3 does not change the poly count.
well if you push 3 and look at the vertex faces you will see that it does change the poly count. (well, not really, but you would have to smooth it that much to have it look the same.)

even if you go through zbrush, the silhouette will look the same. so i agree with joey, i wouldn't bother with the smooth preview button. It gives a false impression of your topology anyway.
honestdom is offline   Reply With Quote
Old 05-04-2011, 10:59 AM   #26
tweetytunes
Ravage3d - 10 years and still going
 
tweetytunes's Avatar
 
Join Date: Jan 2004
Location: Bolton - UK
Posts: 2,419
Thanks: 62
Thanked 159 Times in 152 Posts
Default

Urm Im sorry but the vertex faces don`t go up - not sure if you changed a setting or something, but mine never have. And as you can see it only smooths out the mess - not a drastic change to the model.
Attached Thumbnails
 
__________________
All my images are in HD - Plz right click and view image.

3D Molder at AO.com.

X2 ,,
tweetytunes is offline   Reply With Quote
Old 05-04-2011, 12:24 PM   #27
honestdom
The Nurb Herd
 
honestdom's Avatar
 
Join Date: Oct 2007
Location: London
Posts: 2,381
Thanks: 4
Thanked 298 Times in 288 Posts
Default

cool, whatever. they change for me at work.

I think the thighs look a little bulkier, but yeah not much difference so why do it?
honestdom is offline   Reply With Quote
Old 05-04-2011, 12:29 PM   #28
Joey81
Subscriber
 
Joey81's Avatar
 
Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 242
Thanks: 2
Thanked 30 Times in 29 Posts
Default

Okey I made a quick review. If you press num 3 you get to lvl 3
I needed to smooth 2 times the cube at the bottom to get the same result.
The render time will go up a lot more for sure with lvl3.
Attached Thumbnails
 
Joey81 is offline   Reply With Quote
Old 05-04-2011, 12:53 PM   #29
Joey81
Subscriber
 
Joey81's Avatar
 
Join Date: Jan 2010
Location: Budapest, Hungary
Posts: 242
Thanks: 2
Thanked 30 Times in 29 Posts
Default

Anyway in Zbrush you can go down one lvl. If you ve 4000 polys, it goes to 16000 if i remember well. You make some nice textures & it ll be perfect
Joey81 is offline   Reply With Quote
Old 05-04-2011, 01:20 PM   #30
bullet1968
Lifetime Member
 
bullet1968's Avatar
 
Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks: 158
Thanked 651 Times in 621 Posts
Default

sorry mate thought I was subscribed....but I wasnt....looking good dude....good to see you back in form mate!! little black dresses eh?? you and Jay got something in common or something to share with us...LOL...seriously..good luck mate..nice looking sheila too!!!

cheers bullet
__________________
bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
bullet1968 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
April Challenge_Lo Poly game character (New design) Jay Previous Challenges (Archives) 20 27-04-2011 10:36 PM
March Challenge - Environment - s2-speedy s2-speedy Previous Challenges (Archives) 2 09-03-2011 08:58 AM
Low poly characters for games mattcscz Maya Basics & Newbie Lounge 8 02-02-2011 08:59 PM
Transfering UV unwrap to a different character. Nomeni88 Maya Materials & Textures 2 05-01-2011 02:59 PM
Suggest a Character Rig Perfecto Animation 2 20-12-2010 05:36 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.