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Old 04-04-2011, 09:30 PM   #1
murambi
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Default April Challenge_Lo PolyCharacter_Murambi

Hey so this will be my entry i will be attempting to recreate the master of the underworld Hades from God of war
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Old 04-04-2011, 10:15 PM   #2
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Love that character (My fav out of the others so far) but what are you going to change ???

He`s going to be a challenge - Good luck
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Old 04-04-2011, 11:27 PM   #3
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wow murambi. Thats something!
waiting 4 your posts
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Old 05-04-2011, 01:03 PM   #4
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im interested to see what you'll do
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Old 05-04-2011, 01:15 PM   #5
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wow mate thats a bad bum lookin dude...good luck mate!

cheers bullet
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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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Old 07-04-2011, 01:05 PM   #6
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Love that character (My fav out of the others so far) but what are you going to change ???

He`s going to be a challenge - Good luck
Yeah but im trying to make him look more ghastly if its even possible

So finally done some concepts art on him and started on the model almost done with the face so let me know if it anything is off
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Old 07-04-2011, 01:12 PM   #7
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I take it you wont have a helmet that cover the whole face, huh?
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Old 07-04-2011, 04:17 PM   #8
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I take it you wont have a helmet that cover the whole face, huh?
Nope just part of it i want to play with some expressions to make him look abit more convincing
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Old 12-04-2011, 11:57 AM   #9
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So i am almost done with the body just to add the weapons and off to uv mapping and into Zbrush
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Old 12-04-2011, 12:04 PM   #10
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Nice and clean - well done - although he`s a lot skinner than the concept, think it needs more mass.

You Uv`in in maya or zbrush ???

Only thing I would change is the angle of the arms now your done - because its low poly it`s some what better to cut them off and angle then down it might help rig/pose him and then rebuild were needed - but its up to you and your idea on a final pose.
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Old 12-04-2011, 12:17 PM   #11
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yeah, looks like he needs more fat and muscle to be mean looking
i take it you're doing full body armour? looking forward to when you decorate it
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Old 12-04-2011, 12:45 PM   #12
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Mate looking good, I have to agree a little more mass I think the chest needs to be a little more robust. The upper leg too I reckon mate...I wouldnt make him massive muscle wise...then again if you are going to Z you can do it in there probably with more precision....nice wires too mate

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Old 12-04-2011, 05:39 PM   #13
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Great Modeling. but I must agree with Chirone, Bullet1968 and Tweetytunes on the whole muscle mass thing. right now he looks more like your average starter level hero.
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Old 15-04-2011, 02:31 PM   #14
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Great Modeling. but I must agree with Chirone, Bullet1968 and Tweetytunes on the whole muscle mass thing. right now he looks more like your average starter level hero
Actually i was also going the same way but i realised i wanted weapons that would compliment his physique and make look increadibly quick so just bear with me guys abit i'm thinking it will all come together

Right know i am uv done uv mapping and my god i think i just found my least favourite chore in the world they really should make this way easier to do in maya

Ill post up the updates later when i get home
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Old 15-04-2011, 06:57 PM   #15
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I was starting to wonder when the updates were coming.

Originally Posted by murambi
Right know i am uv done uv mapping and my god i think i just found my least favourite chore in the world they really should make this way easier to do in maya ...
Haha I ended up saying pretty much the same thing in the last challenge. It's just sooooo tedious.
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