In this 11 hour tutorial we take a look at creating realistic outdoor environments in Maya and mental ray. If you've been relying on third party applications this is the tutorial for you.
[Take a closer look]
What I'm showing here are the window frames and rubber seals.
I'm really beginning to enjoy the translate tools with their set to edge, face options. I'm also getting a better understanding of the tools generally. Here's a render with the frames and the start of a rear bumper as well.
Yeah it must be normals but I still haven't sorted it out. I had to stop for a bit but have recently started working on the front lights. After that there's some doors locks, tail lights, wipers and glass and that's most of the outside taken care of.
The front indicators need to be a little more enlarged though
I'll do the driving compartment interior, perhaps a single seat in the back. I just want to move on to learning how to texture, I hear Maya have great UV tools so I'm keen to see how that all works.
The vents on the dashboard were not hard to do, but they were very repetitive and required a lot of back and forth bridging and deleting and re-bridging of polygons. And edge and point removal, I made use of Maya's Boolean operations to get all the divisions into the dash, and the duplicate special tool to get the vent proportions positioned before that.
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