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Old 21-03-2012, 09:08 AM   #61
djwaterman
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What I'm showing here are the window frames and rubber seals.



I'm really beginning to enjoy the translate tools with their set to edge, face options. I'm also getting a better understanding of the tools generally. Here's a render with the frames and the start of a rear bumper as well.



I'm going to get the door handles done now.

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Old 21-03-2012, 10:29 AM   #62
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wow looking really nice, love the old kombi! hope its going to have a 'Hippy Trippy' paint job man
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Old 21-03-2012, 11:49 AM   #63
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When I learn UV mapping it could go in any direction skin-wise. I've done a door handle and here's another full render from behind.


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Old 21-03-2012, 01:45 PM   #64
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Just wanted to get some wire on occlusion renders out.




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Old 21-03-2012, 02:17 PM   #65
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Hey, that's looking super sweet. Nice contour renders
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Old 21-03-2012, 06:49 PM   #66
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Definitely starting to come together quickly now. Lovely clean wires too.
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Old 22-03-2012, 04:39 AM   #67
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nice and clean mate...looks super...gotta love a slapbug

cheers bullet
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Old 22-03-2012, 08:06 AM   #68
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Kombies have a huge fan-base all over the world. I've gone through many blogs and forums looking for images, it's been eye opening. Just showing off the front bumpers here.

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Old 22-03-2012, 11:50 AM   #69
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Rear bumpers.



And this weird thing where some of the objects display white when put into an occlusion render layer. Does anyone know what that might mean?

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Old 22-03-2012, 12:19 PM   #70
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First thing I can think is normals...?
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Old 28-03-2012, 04:56 AM   #71
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Yeah it must be normals but I still haven't sorted it out. I had to stop for a bit but have recently started working on the front lights. After that there's some doors locks, tail lights, wipers and glass and that's most of the outside taken care of.






The front indicators need to be a little more enlarged though



I'll do the driving compartment interior, perhaps a single seat in the back. I just want to move on to learning how to texture, I hear Maya have great UV tools so I'm keen to see how that all works.
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Old 28-03-2012, 11:23 AM   #72
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Bigger.




I might stop posting while I do all the boring bits of detail around the outside. Seems silly to put up images of small things since they don't alter anything much.
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Old 05-04-2012, 02:13 PM   #73
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I've been building the dashboard and interior. Here's some progress.




I think interactive edge split is one of my favorite Maya tools.




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Old 05-04-2012, 02:14 PM   #74
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Front seat in place



The vents on the dashboard were not hard to do, but they were very repetitive and required a lot of back and forth bridging and deleting and re-bridging of polygons. And edge and point removal, I made use of Maya's Boolean operations to get all the divisions into the dash, and the duplicate special tool to get the vent proportions positioned before that.
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Old 05-04-2012, 11:36 PM   #75
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Clean modelling man. Seems very accurate.
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