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Old 01-04-2012, 06:43 AM   #1
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Default Texture Mapping on wavy surface

Hi There

I have a question. I have modelled a skirt with kind of "clown collar" around the top so it folds over and under itself. I want to texture it to have like a floral texture on it - how can I project my texture onto these folds so that it is seamless all the way around without having the "streaking" effect?? Is it something I have to do as part of the UV mapping?

Thanks for any help

Emms.
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Old 01-04-2012, 08:01 AM   #2
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You cannot have it seam less all the way round you will at least have 1, could you show a picture of the mesh with wires.............dave
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Old 01-04-2012, 10:59 AM   #3
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Originally Posted by daverave View Post
You cannot have it seam less all the way round you will at least have 1, could you show a picture of the mesh with wires.............dave
Yeah, I understand about the having at least one seam - I might end up with more - but see how the folds go over each other, how do I get a texture to map around that properly without distortion.

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Old 01-04-2012, 11:36 AM   #4
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I would use road kill(free) or the UV plugin(free) that Jay has talked about (I will see if I can find the link). In road kill upload the mesh and cut a seam at the back(where you least see it) then back to maya and use unfold this should give a good starting place............dave

Link to autodesk UV plugin:http://area.autodesk.com/blogs/steve...unwrapping_uvs
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Last edited by daverave : 01-04-2012 at 12:53 PM.
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Old 01-04-2012, 03:39 PM   #5
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You can also unfold it in maya. just pin one end first and unfold
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Old 01-04-2012, 04:39 PM   #6
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Plus the mesh is rather dense for what it is, that would make UV tweaking a bit more of a hassle that necessary.
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