Hi guys, im pretty new to texturing and Uving in maya, and im getting abit stuck with it, i may just be doing things very wrong, but whats happenings looks abit out of the ordinary.
heres the topology on the coat im trying to texture:
and heres it when i apply a checkered lambert:
im not sure why around the chest area the squares have become massive expanded, but if somone knows why it would be helpful.
also if anyone knows good tutorials for unwrapping, mapping, and general stuff like placing seems ect please link me
also id like to mention in the UV texture editor on the coat, when i move the UVs it dosnt change the placment of checkers