Welcome to SimplyMaya

SimplyMaya.com has been teaching Maya for eleven years. We believe in teaching the fundamental principles of 3D by example. In our online library you will find more than 500 hours of video training.
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-04-2012, 05:41 PM   #1
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,185
Thanks: 0
Thanked 4 Times in 4 Posts
Default Gorilla

Had to step away from the low poly and do something high res. Im going to try and play with fiber mesh with this as well down the road.
Attached Thumbnails
 
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/gallery/

KurtBoutilier3DModelingDemo - YouTube
Latest Demo
Kurt is offline   Reply With Quote
Old 05-04-2012, 11:28 PM   #2
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,242
Thanks: 23
Thanked 12 Times in 10 Posts
Default

Cool, recently did an Ape-Man (mostly ape) bust myself. Was thinking about using the fibre mesh tools just to have a play.

Anyway, looking forward to seeing how this goes.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 06-04-2012, 02:49 AM   #3
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,185
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Bit more work.
Attached Thumbnails
 
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/gallery/

KurtBoutilier3DModelingDemo - YouTube
Latest Demo
Kurt is offline   Reply With Quote
Old 06-04-2012, 12:21 PM   #4
stevejp
Subscriber
 
stevejp's Avatar
 
Join Date: Mar 2011
Posts: 70
Thanks: 2
Thanked 4 Times in 4 Posts
Default

looking awesome!
stevejp is offline   Reply With Quote
Old 06-04-2012, 03:38 PM   #5
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,185
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Small update.. have the hands started and still need a lot of shaping, a bit to human looking right now. He has his teeth in=)
Attached Thumbnails
 
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/gallery/

KurtBoutilier3DModelingDemo - YouTube
Latest Demo
Kurt is offline   Reply With Quote
Old 07-04-2012, 05:34 PM   #6
dave_baer
Moderator
 
dave_baer's Avatar
 
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
Thanks: 0
Thanked 4 Times in 2 Posts
Default

I like!
__________________
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
dave_baer is offline   Reply With Quote
Old 07-04-2012, 10:50 PM   #7
Mayaniac
As Zbrushiac sounds stupid!
 
Mayaniac's Avatar
 
Join Date: Nov 2007
Location: Derby
Posts: 1,242
Thanks: 23
Thanked 12 Times in 10 Posts
Default

Nice update. I think overall your sculpt is a bit lumpy. The mouth and nose especially. Looking at reference shots on Google, these areas (nose&mouth) are surprisingly smooth.

The ear seems to be too low in the head. Looking at images, perhaps placing it higher, and maybe slightly smaller? Though I imagine this varies. Also the connecting area between the bottom of the eyes and the top of the nose needs to be flatter.Give it less of a ridge.

Anyway, cool stuff so far.
__________________
www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
Mayaniac is offline   Reply With Quote
Old 07-04-2012, 11:53 PM   #8
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,185
Thanks: 0
Thanked 4 Times in 4 Posts
Default

Will see what I can tweak soon they are like humans all of them have different features its really amazing. been playng with fiber mesh small amounts at a time so the computer wont blow up..
Attached Thumbnails
  
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/gallery/

KurtBoutilier3DModelingDemo - YouTube
Latest Demo

Last edited by Kurt : 07-04-2012 at 11:55 PM.
Kurt is offline   Reply With Quote
Old 08-04-2012, 11:18 PM   #9
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,185
Thanks: 0
Thanked 4 Times in 4 Posts
Default

more testing out... getting it a bit more
Attached Thumbnails
 
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/gallery/

KurtBoutilier3DModelingDemo - YouTube
Latest Demo
Kurt is offline   Reply With Quote
Old 09-04-2012, 12:13 AM   #10
stwert
EduSciVis-er
 
Join Date: Dec 2005
Location: Toronto
Posts: 2,974
Thanks: 56
Thanked 247 Times in 240 Posts
Default

The problem I'm having with fur ATM (in C4D) is avoiding those little bare patches, without using a billion jillion hairs... do you have a plan for that?
__________________
-stwert

Website - Blog - Vimeo - Facebook - Twitter

"There are a million ways to achieve something in Maya, and only 500,000 of those ways are a bad
idea." -Eric Keller
stwert is offline   Reply With Quote
Old 09-04-2012, 05:18 PM   #11
ben hobden
Subscriber
 
ben hobden's Avatar
 
Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,092
Thanks: 10
Thanked 16 Times in 15 Posts
Default

I like the added realism to this sculpt ( compared to your usual style ). It's lookin good. The couple of processes/workflows I've seen so far for fibermesh have involved rendering the hair out seperately. Don't know if this is actually necessary though. The combo of alphas on the face for the finer details work quite nice too I think.The lips to me stand out as the area I'd like to see more detail, but Im not looking at any references so maybe that's me being aesthetic over realist.
ben hobden is offline   Reply With Quote
Old 17-04-2012, 03:52 PM   #12
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,185
Thanks: 0
Thanked 4 Times in 4 Posts
Default

more work on him, still tweaking as i go
Attached Thumbnails
 
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/gallery/

KurtBoutilier3DModelingDemo - YouTube
Latest Demo

Last edited by Kurt : 17-04-2012 at 03:58 PM.
Kurt is offline   Reply With Quote
Old 19-04-2012, 09:14 PM   #13
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,185
Thanks: 0
Thanked 4 Times in 4 Posts
Default

bit more color layering and started a pose.
Attached Thumbnails
 
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/gallery/

KurtBoutilier3DModelingDemo - YouTube
Latest Demo
Kurt is offline   Reply With Quote
Old 27-04-2012, 11:23 PM   #14
Jr.Who
 
Posts: n/a
Default

Good to see you're still making models! Keep up the good work Kurt.
  Reply With Quote
Old 28-04-2012, 12:54 AM   #15
CollinBishop
Registered User
 
Join Date: Aug 2011
Location: Sliema Malta
Posts: 454
Thanks: 3
Thanked 40 Times in 36 Posts
Default

@ stwert - The bare patches occur because you have them set to grow roots on the polygon vertex as a default. You need to set them to polygon area and also induce fill hairs. That will remove the bare patches.
CollinBishop is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2014 SimplyMaya - vBulletin® Copyright © 2000-2014, Jelsoft Enterprises Ltd.