the first real render.
After getting 90% of my lighting set up for the scene this render hogged my system resources for almost 4 hours.
I know it doesn't look like it should have but then again there is a lot not seen in the shot and I was trying to find out what my upper limit is going to be when it comes to rendering out this bad-boy textures n all.
Anyways, I'm happy with how it looks and the fluorescents are looking pretty good I think.
Mental Ray Area lights - cylinders, with global illumination and anti-aliasing (the time consumer) to get out the noise.
If anyone knows how to optomize my lighting setup a bit that would be much appreciated! So here is the info.
GI only by the way.
Each light fixture has two bulbs and thus two MR_area lights. Each light emits 500 photons and has a very low intensity.
There are two rows of fixtures, each row containing 15 fixtures.
So there are 60 bulbs and 60 photon emitters.
So 30,000 photons in the scene (60 * 500)
Mental Ray settings at Production with AA contrast upped to .01 .01 .01
GI is default except for Max Photon Depth which is 10.
Anyone have any ideas as to reduce my render times or optimize the lighting setup/rendering setup at all?