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Old 04-02-2004, 11:05 PM   #1
maya4todd
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Default Tutorial for animated ocean

I'm looking for a tutorial on animating a surface to mimic an ocean surface.

:bgreen:
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Old 05-02-2004, 01:30 AM   #2
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i uploaded an ocean shader not too long ago here on SM, so u can use it.
1)create a NURBS plane option box (name this plane oceanPlane)
>width = 40
>length = 40
>patches U and V = 30
2)convert the NURBS plane into a Softbody
- press f4 to get in the dynamics mode
>soft/Rigid body dropdown menu
>create soft body option box
>creation option = duplicate, Make original soft
>uncheck duplicate input graph
>weight = .30
Ok ocean plane is now created. now to make it move like one.
1)go to your outliner and select the oceanPlane, click on the + next to it to reveal the particles
2)select the particles
3)while still in the dynamic mode (f4) and oceanParticle still selected
>Fields
>turbulence > name it ocean Turbulence
>set magnitude to 7
>attenuation to .4
>frequency to 4
>noise ratio to 1
> interpolation type to quadratic (this is not in the option menu, after u hit create , it's in the last option in the turbulence field menu on the right)
Ok, going a bit further, u can create an air field for more realism
1)select the oceanParticles again
>field
>air option box
>magnitude = 3
attenuation = .7
direction xyz = .8, 1, .3
spread to .7
everything else is default.

i got good results, but u can always modufy magnitude, attenuation etc to get ur desired results.

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Old 05-02-2004, 06:19 AM   #3
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WOW! :bgreen:

Thanks so much.
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Old 05-02-2004, 07:58 AM   #4
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Vlad,
I notice the ocean shader is inside a Maya scene (.mb). How do I save that as a shader (.ma)?

Thanks
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Old 05-02-2004, 08:55 AM   #5
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u don't have to save as .ma
simply import it and it will go directly to the hypershade.
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Old 05-02-2004, 10:17 AM   #6
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if you're using 4.5 then y not just use the ocean creator thingy. the results are fantastic. but I'm sure this way will work too
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Old 05-02-2004, 02:28 PM   #7
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Ahhh, thanks.
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Old 05-02-2004, 06:56 PM   #8
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Originally posted by Pure_Morning
if you're using 4.5 then y not just use the ocean creator thingy. the results are fantastic. but I'm sure this way will work too
yea... i thought it's good practice to make from scratch that's all.
but the presets r gr8 2
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Old 05-02-2004, 07:00 PM   #9
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It's always good to know both ways. I still have to figure out how to set it up with the presets. I guess there's probably a basic explanation in the manual/user info.
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Old 06-02-2004, 02:36 AM   #10
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Cool, thanks Vlad!
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Old 06-02-2004, 04:02 AM   #11
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Actually, if I remember correctly, creating the ocean by converting a plane to softies is less of a drain on the pc than maya's ocean presets. I could be wrong though...it's been awhile.
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Old 06-02-2004, 04:21 AM   #12
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Originally posted by NitroLiq
Actually, if I remember correctly, creating the ocean by converting a plane to softies is less of a drain on the pc than maya's ocean presets. I could be wrong though...it's been awhile.
ur right, plus u have more control over animation, adding particles and fx etc...
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Old 06-02-2004, 05:43 AM   #13
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All the better I have Vlad's tutorial.

By the way, I did your tutorial last night and it worked great. The only thing I'm having a hard time with is the shader. I haven't rendered a full animation yet, but a single frame looks kinda weird. I'll render an animation sequence before worrying too much.
Thanks again, Vlad for your tutorial.
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Old 06-02-2004, 06:32 AM   #14
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maybe if u add better lighting!!
here are some lights.
delete whatever light u have in your scene and add import this file. it should provide good lighting.
Attached Files
File Type: mb lights.mb (41.4 KB, 31 views)
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Old 06-02-2004, 08:39 AM   #15
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Thanks, Vlad. I knew there was something missing...besides a few brain cells on my part.
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