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Old 10-02-2004, 08:47 PM   #1
dirack
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Default fluids and object

hey there, anyone know whether I -need- to use a nurbs for collision (floating) on fluid effects, or can I just use poly's for that? It would seem devestating if I found out in the middle of what I'm going to do that I should actually have worked with the other type... thanks!
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Old 10-02-2004, 09:22 PM   #2
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Hi Dirack

My experience is that u can use all kinds of geometry to float on fluids??

Was it what u ment?
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Old 11-02-2004, 12:34 PM   #3
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Yeah, thanks... I was wondering if I could just use poly's for that.. I thought so but dubble checking is always nice..
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