Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 21-02-2004, 02:15 AM   #1
mclimer
Registered User
 
Join Date: Feb 2003
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Default Low Poly?

All right, this may be the worlds dumbest question, but what exactly would be considered as a low poly model? My professors always told me that fewer than 4000 is low poly, but I've seen other people that have "low poly" models upwards of 11,000 polys.


What is considered low poly in the industry???
mclimer is offline   Reply With Quote
Old 21-02-2004, 02:24 AM   #2
Kurt
Registered User
 
Kurt's Avatar
 
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,285
Thanks: 0
Thanked 64 Times in 64 Posts
Default

For games its around 3000 or so now, before it was between 1500 to 2000.... 11,000 seems a bit high for low poly more like mid to high res mesh.
__________________
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

http://kurtboutilier.cgsociety.org/
Kurt is offline   Reply With Quote
Old 21-02-2004, 02:28 AM   #3
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

There are 2 versions of low Poly. One is for games. I think that’s what your professor might have bean referring to. The other Low poly is HiPoly art characters or models for film use. for instance I have a dragon that I have done that is 12k faces un-smoothed. That is the low poly version. The face count is so high because of the level of detail on it. However it is called Low poly because that is the un-smoothed or proxy cage version that people work with and tweak. I mean 12k faces I can deal with, but try tweaking the vertices on 230k faces. That’s what the model is after 2 smoothes.
Pony is offline   Reply With Quote
Old 21-02-2004, 02:56 AM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

It really depends on the kind of game being made. The game I'm a part of right now, for example, has 1500 poly characters.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 02-03-2004, 08:06 AM   #5
azjohnl
Registered User
 
azjohnl's Avatar
 
Join Date: Mar 2004
Location: Arizona
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
Default

generally for characters around 1500 to 2k, sometimes 3k depending on the game environment
azjohnl is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.