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Old 22-02-2004, 06:03 PM   #1
Kalzenith
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Default Making an old guy (tweaked)

hey guys, so far this is the most realistic head ive been able to make, eve though it needs quite a bit of improvement, could anyone offer any advice on how to make better eyebrows, ears or anything else you may see wrong with it? Thanx

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Old 22-02-2004, 06:21 PM   #2
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You need to define more of the features. The nose looks like its just blended w/the rest of the face. Same with the eye sockets.
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Old 22-02-2004, 06:22 PM   #3
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Biggest thing is to use some good references and keep practicing.
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Old 22-02-2004, 07:14 PM   #4
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Does anyone know how to animate this face? i cat seem to keyframe the face as it moves, i also need advice on eyelids
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Old 22-02-2004, 07:21 PM   #5
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blend shapes are a popular way of facial animating. Could also use a bone array in the head.
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Old 22-02-2004, 07:22 PM   #6
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lol, ok, ill try to figure out what those are, im not really a n00b, i, just a very slow learner
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Old 24-02-2004, 02:35 AM   #7
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I'm wandering is it poly's smoothed ? or do you have a HiPoly count there and are using artison with the sculpt Poly tool ?
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Old 24-02-2004, 01:41 PM   #8
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Actually its a single NURBS sphere (with a rather low amount of control points to keep lag down). i used the sculpt surfaces tool for almost every aspect of it
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Old 25-02-2004, 01:01 AM   #9
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You're making great progress!

I notice you said you used sculpt surfaces. That can work well for farther-off shots, but it's a good idea to practice head modelling that flows along the contours of the head if you want to animate it. This usually means a model that is made outward from the eyes and mouth so that when they are animated the look remains smooth.

Keep it up!
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Old 25-02-2004, 01:06 AM   #10
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thanx, but do you know where i can learn to animate the head? because the simple way doesnt seem to work for this (transforming the shape and keyframing it)
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Old 25-02-2004, 10:05 AM   #11
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it looks more cartoon ,you head becaus of the lack of detail but no ones born wiht the knoledge
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Old 25-02-2004, 01:42 PM   #12
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lol, yea i know, this model is pretty much the sum of my knowledge on modellig and texturing
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