I am trying to follow the tutorial on headlight rendering at http://www.animagraph.com.br/DeathBr..._car_light.htm
and when I set up the entire shading network of the glass shader and the chrome shader something doesn't work and I don't know what.
The chrome reflectivity seems to be working via the image I am using, but the glass shader isn't taking the bump map. Its like its not even bumping it in the least.
With the setup this tutorial gives, how would I layer mud on top of the glass shader? Is there a better way to make headlights?
Any help would be appreciated.