Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 26-02-2004 , 02:54 AM
Amir_Unreal's Avatar
Registered User
Join Date: May 2003
Posts: 42

Renaissance, almost finished and need some help

Hey guys i havent posted in a while, I have been working on this project for a while and its practically finished but i have a big problem everything in the scene is pretty big and you know what happens when you have huge things on the scene you cant view the whole thing, so i need some help how can i configure the camera to have a higher depth of field and to be able to see everything even though is huge, and i cant make the characters smaller because the textures look wrong when i do that.

I hope i make myself clear of what i mean

Heres an attached image so you can see the problem

Attached Thumbnails
# 2 26-02-2004 , 08:08 AM
Tim_T's Avatar
Subscriber
Join Date: Oct 2003
Location: Edmonton, Alberta
Posts: 93
What you need to do is select the camera you want to look through in the Outliner, then go into the attribute editor and change the Far Clip Plane setting from 1000 to a higher value, till you can see the whole scene. I have attached an image of what you need to change.

Attached Thumbnails
# 3 26-02-2004 , 04:17 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
U can change the scale of the texture on your wall so it looks bigger/further away by adjusting the "place2dTexture node in the hypershader.

# 4 27-02-2004 , 02:46 AM
Amir_Unreal's Avatar
Registered User
Join Date: May 2003
Posts: 42
Great, thanks a lot for the help guys I took Tim_T's suggestion and i can see it all!!!!!, and thanks also to dragonsfire thats also a nice suggestion im gonna use it also cause my textures are 2K resolution, well now i can start riggin and setting up everything to post a render on the finished work section, im rendering un mental ray using final gather and globall illumination and it really takes a lot to render but thats ok.

Thanks again for your help

Cheers

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