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Old 26-02-2004, 05:25 AM   #1
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Default Mclaren F1 - GTR (i think)

Tyres done with a mix of nurbs and polys - nurbs for the actual tyre...might re-do this later.

Body entirely in polys ATM
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Old 26-02-2004, 07:25 AM   #2
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.....feedback??? as you can see it is untextured....any suggestions at all for anything?
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Old 26-02-2004, 09:39 AM   #3
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Could you post a reference pic of the McLaren F1? With that, we'll be able to help you out more.
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Old 26-02-2004, 03:06 PM   #4
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cool polys
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Old 26-02-2004, 03:08 PM   #5
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Nice start... I think you're on the actual McLaren F1-shape
Needs a bit smoothing here-and-there though
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Old 27-02-2004, 11:28 PM   #6
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lol, good point about the referance pics
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Old 28-02-2004, 05:06 AM   #7
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is this for a low poly model ? if so your really close there. If not. Its looking like a good base to start adding detail on to.

Maybe a different angle on the view. and a wire frame if you like.
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Old 02-03-2004, 02:24 AM   #8
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Mclaren F1's(probably my favourite car) doesnt have hard edges going from the front to back over the door. But ide need to see a wire to tell you anything more. Ide say right now you have a good base for where you want to go.
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Old 03-03-2004, 02:50 AM   #9
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thanks for your help, this is my first car, and i dont really know how to go around it. I am going to align everything according to the image planes, i am surprised how well its going

After everything is done according to the image planes...I will then add detail so it looks right according to the eye. Then comes textures :S

Any suggestions about this?

Edit: the hard edges are mostly because i havent finished that area, and the settingd are wrong...will post some more pics soon (currently working on bonnet detail
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Old 03-03-2004, 11:23 AM   #10
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it´s a beautifull car in did, i just wish you luck and give some more detail to you model. i do like a lot this car
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Old 07-03-2004, 03:54 AM   #11
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goddam image planes keep going wrong :S....i will have to redo them...here are some pics of the vertexs
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Old 07-03-2004, 03:59 AM   #12
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