Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Not sure if it a Maya or Photoshop thing but when I make an Alfa channel as a tga file it wont work the way its suppose too. How do I make the black part Opaque or see through?
Not sure what you're doing wrong. White should be transparant, and black opaque. Make sure in the hypershader that the Out Transparancy of the file node is going into the transparancy of the shader node.
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