Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Wow, great job! I especially like the top part of the top lip, how the edge is formed. Did you use Polys or Sub-D's? If I had to nitpick, I would suggest pulling her bottom lip and chin in a bit, the lower picture makes them appear to be sticking out a bit (not so far that they would seem unhuman, perhaps your character would have that type of bone structure)
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