Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-03-2004, 04:06 PM   #1
Mr. D
Subscriber
 
Join Date: Dec 2002
Location: Canada
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Question whisps of snow?

Hello,

Could someone please help?
I'm working on a scene where I need whisps of snow to blow off a mountain top and swirl around in the air as it blows off screen.

While I've been using Maya, on and off, for years I'm to particles or fluids for that matter.

Could someone please either tell me or point me to a tutorial that might help.

Also any refence on making cool clouds with fluids wouldn't hurt either.

Any and all help is much appriciated.
Thanks.
Mr. D is offline   Reply With Quote
Old 26-03-2004, 04:18 PM   #2
dragonsfire
Registered User
 
dragonsfire's Avatar
 
Join Date: Jan 2003
Location: AB, Canada
Posts: 545
Thanks: 1
Thanked 0 Times in 0 Posts
Default

U could use the top of the mountain as an emitter then use a vortex field to creat the swirls. Look at the maya docs Vortex/Dynamics for details. Their is also some information in the maya tutorial Docs with the program.
Clouds just use volume sphere and apply a cloud texture.
dragonsfire is offline   Reply With Quote
Old 26-03-2004, 08:58 PM   #3
satch
Registered User
 
Join Date: Dec 2002
Posts: 8
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I've seen this exact effect done using a 2d fluid in maya. It's fairly simple and renders pretty quickly. You can play with the tutorials at Alias or I think there are some fluid tutorials online.
Also you could set up a fairly simple simulation with point particles emiting from a curve and a turbulance
field with the directional phase of your choice animated.


Hope this is helpful.
satch is offline   Reply With Quote
Old 29-03-2004, 04:39 PM   #4
Mr. D
Subscriber
 
Join Date: Dec 2002
Location: Canada
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thankyou both:

Ok so I've got a working understanding now of the particiles, and I'm good on clouds in the sky.

But I still need to get this spin drift effect, and as yet I have been unable to:
Attached Thumbnails
 
Mr. D is offline   Reply With Quote
Old 29-03-2004, 05:11 PM   #5
Mr. D
Subscriber
 
Join Date: Dec 2002
Location: Canada
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Is there a way to get praticles or fluids to follow path - which might achieve this effect????
Mr. D is offline   Reply With Quote
Old 29-03-2004, 05:53 PM   #6
ragecgi
Super Moderator
 
ragecgi's Avatar
 
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Thanks: 0
Thanked 13 Times in 12 Posts
Default

Sure, there is:
  • -Keying it
  • -Curve Flow
  • -Path Flow

But in your case, as stated above by satch, your best and easiest bet at this point would be to:
  • -Make your mountaintop geom LIVE.
  • -Draw a curve on it (or duplicate one)
  • -Make that curve an emitter.
  • -tweak the particles emitting from it so they emit from the areas of the curve to your liking. (paint weights, or whatever)
  • -also tweak the emittrer to emit the particles in the Y direction.
  • -attach an AIR field using the WIND setting.
  • -attach gravity to the particles. (just a teeny bit)
  • -make the particles and mountain object "collide" just for safety
  • -make the particles dissipate/fade the closer they get to the moutain geometry via sdk, OR the SPREAD attribute of either the WIND and/or the emitter itself, OR just make them fade after a few seconds. (easier)
  • -Attach turbulence AND vortex field(s) to the particles and tweak the vortex field to get the particles to "swirl" a bit, and tweak the turbulence to get the particles to randomize thier look a bit

good luck!
__________________
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
ragecgi is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.