Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 06-04-2004, 02:29 PM   #1
Registered User
juice690's Avatar
Join Date: Aug 2003
Location: UK
Posts: 94
Thanks: 0
Thanked 0 Times in 0 Posts
Default My 3D Map stage 2

Hi don't know if anyones interested but here's how my maps coming along thanks to the help of Dragons fire, pure morning & nightphantom ( do you guys fight crime when your not helping maya newbies? ) . So far I just have hills in the lower area to make sure it looked ok before doing the whole thing, no texture at the moment and I still have work to do in illustrator but I thought i'd post to show progress ( ...slow progress ).

One quick question- when I convert the displacement map to polys the hills look slightly rough anyway I can make them smoother?

Thanks Guys

also, any rendering/modeling tips are welcome!
Attached Thumbnails
juice690 is offline   Reply With Quote
Old 06-04-2004, 03:00 PM   #2
Alan's Avatar
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts

to smooth the hills out you can:

apply a smooth modifier, (it may make the mesh VERY heacy though) could you chuck up a wire of the geometry so I can see how heavy it is?

Or you can increase the initial amount of faces in your mesh. Also there is a displacement setting initial samples is the one I am thinking of. Those might give better results..


Ps. No crime fighting just work.... but that's with maya anyways and I'm the noob at work
Technical Director - Framestore

Currently working on: Your Highness

Alan is offline   Reply With Quote
Old 06-04-2004, 07:02 PM   #3
Registered User
dragonsfire's Avatar
Join Date: Jan 2003
Location: AB, Canada
Posts: 545
Thanks: 1
Thanked 0 Times in 0 Posts

Looking Very Good! yup a poly>smooth should work.
dragonsfire is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
where can i post info about 3D job openings? atadami Members Lounge 3 03-12-2010 09:51 AM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.