Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 18-05-2004, 11:40 PM   #1
BlueKing
Registered User
 
Join Date: May 2004
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default IK Handle as Attractors

(Just open the attachment if for a clearer explanation. Open it, and u'll uderstand.)

When I try to create Attractors for Fur Animation, the IK Handle which my Maya 5.0 created looked different from some of the tutorials I've seen online. Its got these extra "bubble"-looking stuff along the handle! Did I enabled the FK handle by mistake? Or is this a bug in 5.0? I've since updated to Maya 5.0.1 but the problem did not go away. Please help!

In short, how do I do this:
Attached Thumbnails
 
BlueKing is offline   Reply With Quote
Old 19-05-2004, 12:23 AM   #2
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

You can change the display scale of the IK/FK joints. Just go to the Display menu, and you'll see options at the bottom. Regardless of what they look like, they'll still function the same way.
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote
Old 19-05-2004, 06:44 AM   #3
BlueKing
Registered User
 
Join Date: May 2004
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks for replying. but i dont think that solved it cos i tried scaling the joint size down and FK handles are still there. the IK handles are the ones that have been scaled down (which is ok). but what i really wanna do is remove the FK lines.

toggling the Enable IK/FK Handle function did not change anything too.
BlueKing is offline   Reply With Quote
Old 19-05-2004, 04:31 PM   #4
dannyngan
Registered User
 
dannyngan's Avatar
 
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Thanks: 0
Thanked 1 Time in 1 Post
Default

You can set the IK/FK Joint display scale as well. Also, you can turn off IK/FK blending display in the Preferences panel. I believe it is in the Kinematics section.
__________________
Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
dannyngan is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.