Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-05-2004 , 09:54 AM
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Join Date: May 2004
Posts: 2

stitching arms

Hello all,

Im following the "stitching arms" tutorial. Now Ive reached the end point where Ive assigned the global stitch and everything
is attatched fine - happy days. BUT, when I then rebuild surfaces
and delete the history (the final point before mirroring) the arm
isnt attached to the body anymore ?? Am I missing something?
Please help as Im slowly going mad with this....

cheers.

# 2 20-05-2004 , 12:12 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
do you mean that the surface pulls away and there are gaps? Or do you mean that the arm/body geometry is not a single piece?

Post a screen shot if you mean there are gaps.

Otherwise, yes, the geometry itself will NOT be one continuous piece. Nurbs don't work that way. That's why patch modeling like this is done.

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