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Old 18-09-2002, 02:36 PM   #1
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Thumbs up physical fog?

Okay. I have not had any success getting my blinn shader group to render atmospheric fog. I have no tutorial and the library is sketchy on the subject. Do I use the Connection Editor to connect to the blinn? If so, then what connection(s)? Does it hardware render? Do I need to activate the Z-buffer? Thanks!!
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Old 18-09-2002, 03:28 PM   #2
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Go into your render globals and under Render Options you will find Environment Fog

Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
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Old 18-09-2002, 05:34 PM   #3
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i believe thats also in hypershade
- Simon

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