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Old 27-05-2004, 04:58 AM   #1
MayaStudent
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Default modeling a light bulb

Hi guys, what is the easiest way to modify a simple light bulb? I've tried lofting curves but it doesn't seem to work.

Could ya help me out
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Old 27-05-2004, 05:13 AM   #2
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A revolve maybe?
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Old 27-05-2004, 01:56 PM   #3
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Yup...a revolve all the way.
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Old 27-05-2004, 08:16 PM   #4
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Ok, I tried revolve and it doesn't revolve the way I want it too, I've tried all axes and still doesn't revolve the way it should.

It revolves the opposite direction for some strange reason.
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Old 27-05-2004, 08:30 PM   #5
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Reset your revolve options and try again. Make the profile in the side view and revolve.
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Old 15-07-2011, 05:01 PM   #6
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Try surfaces>revolve (nurbs). And yes, don't forget to reset revolve settings before applying revolve.
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Old 15-07-2011, 05:58 PM   #7
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seeing as this is 7 years old...

in 3 words how would you model the filament?
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Old 15-07-2011, 06:01 PM   #8
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Helix one word, do I win some thing LOL...........dave
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Old 18-07-2011, 02:18 AM   #9
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windows > General editor > Visor > objectsMesh > Clear Lightbulb.

Ta da. Instant Lightbulb.


*face palm* Didn't realize the thread was 7 years old....move along..nothing to see here...move along.
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Old 18-07-2011, 03:24 AM   #10
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daverave.....(1 word and he knows how to)...so do I win something too?? LOL
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