newbie texturing question: asteroid
I'm making a fairly low poly model asteroid for a game I'm working on. Basically i'm taking a sphere and altering the verticies on it to make it look deformed and asteroid like. The problem is I don't know the best way to go about mapping the texture, if I use spherical mapping, which looks the best, the top and bottom are always messed up and I can't seem to figure out how to make things look right with the UV editor. Am I approaching this the wrong way? Any tips or suggestions would be cool.