Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 04-06-2004, 08:19 PM   #1
tank2002
Subscriber
 
Join Date: Jul 2003
Location: In the Caribbean
Posts: 193
Thanks: 0
Thanked 0 Times in 0 Posts
Question How i can rig a imported high poly model?

hey guys!!

I have a model in OBJ generated by the POSER 5 program
But arms legs head everything is in 1 mesh
and i want to start creating the skeleton the arms legs etc. for animation

is there a way to work with high poly models to CUT the arms legs head etc... efficiently. I can't bearly see thru the model...

Any tips will be appreciated
__________________
If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
tank2002 is offline   Reply With Quote
Old 04-06-2004, 08:30 PM   #2
cb8rwh
Subscriber
 
cb8rwh's Avatar
 
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Thanks: 0
Thanked 1 Time in 1 Post
Default

Have you tried the polygon mesh 'Reduce' command? It might work, I honestly don't know how good it is at the job, but it is worth a shot
__________________
cheers

Rich
cb8rwh is offline   Reply With Quote
Old 05-06-2004, 01:25 AM   #3
stavs82
Registered User
 
Join Date: Sep 2002
Posts: 101
Thanks: 0
Thanked 0 Times in 0 Posts
Default

if you wanted the mesh to be broken up into seperate parts you could select the faces that you want seperated and then go to edit polygons---->Extract
stavs82 is offline   Reply With Quote
Old 07-06-2004, 01:57 PM   #4
tank2002
Subscriber
 
Join Date: Jul 2003
Location: In the Caribbean
Posts: 193
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thanks for the tips, This is a high rez character, i 'll try it but i dont think i can reduce it, since they won't let me

break it apart will be the choice....

again thanks guys for the tips!!!
__________________
If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
tank2002 is offline   Reply With Quote
Old 07-06-2004, 06:51 PM   #5
caligraphics
Registered User
 
caligraphics's Avatar
 
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
Thanks: 0
Thanked 0 Times in 0 Posts
Default

you can make a lowrez model of the character, and sue it as a wrap deformer .. Then rig the low rez model and the highrez should follow it..
__________________
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
caligraphics is offline   Reply With Quote
Old 08-06-2004, 07:19 PM   #6
tank2002
Subscriber
 
Join Date: Jul 2003
Location: In the Caribbean
Posts: 193
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks for the tip cali!
__________________
If you can Imagine, Draw it, if you Draw it, Animate it, then it becomes a Masterpiece.....
tank2002 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM
Dog Model Vox520 Modeling 7 10-12-2010 10:28 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.