I wasn't sure which Forum to post this question, maybe It should be in the Noob section, I will let you decide (If I can explain properly)
One Thing I have noticed while using Maya but only just worked out (I think????) what causes it.
When making say a large model, you build it OK.
And all the "VIEW" [b]movements[b] work nice and you can revolve round your model easily.
I notice that later, when making a smaller object for the scene (Working in same scene) that the 'VIEW' is very hard to control... the rotate View is a Larger orbit etc. as if it has carried on using the "LARGE" model..
I just spent a while in this post asking why/how etc...... but really I don't need to know, just ..........Is there a way to "Transform?" or something to get it back to its 'default' way to move the perspective camera - and then maybe swap back when applying the 'small' object to the 'larger' scene?
It's been a hard one to explain.