but those light rays.. are those modeled? im wondering because i dont see any shadows anyware.. also, where are the lightrays coming from? is there a windows on the house of screen?
if yore gonna do lightrays try useing lightfog if you havent already.. that alot easyer than modeling them and the shadows show up too
if you get the shadows and light goning the repetition of textures wont be as notable either
glas shader looks pretty good however notice that the area of the bottels that are intercecting on the lowest shelf are black.
you may need to up the "refraction" attribute under raytracing in the render globals..
sleep is for lam3rs