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Old 13-07-2004, 01:37 PM   #1
andrehines
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Default smashing down brick wall

I am trying to figure out how to break down a brick wall. So far I have been using maya's shatter, in conjuction with rigid body collisions. I have not been able to get the look I want. Open to any suggestions.
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Old 13-07-2004, 01:55 PM   #2
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I'd probably model the bricks manually rather than using shatter.

Other than that, using rigid bodies, gravity, etc. should work ok.
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Old 13-07-2004, 02:08 PM   #3
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I wanted to do that originally, but the thought of modeling all those tiny bricks scared me. Is there a way to build all those bricks easily? Also, my original wall has graffiti on it, is there a way to project the graffiti image onto a bunch of separate modeled bricks, and still have the image broken up when they are knocked down?
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Old 13-07-2004, 02:16 PM   #4
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model 3 or 4 slightly different bricks. Duplicate and move them.

Project your texture onto it using a texture projection

and then apply the rigid body sim to it.

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Old 13-07-2004, 10:10 PM   #5
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Sounds good. Thanks.
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