Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 23-09-2002, 04:26 PM   #1
Markuz
Registered User
 
Markuz's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 135
Thanks: 0
Thanked 0 Times in 0 Posts
Default 2 Textures on a nurb-surface?

Hi!

I have a problem with my tyre: I've created a projection-bump-map texture for my nurbs-tyre (see result in the attachment).
Now I want to add a similap texture, also a bump-map to the side of the tyre, there where the now assigned texture is invalid/looks wrong...

I though about a layered texture, but I do not know, how to create one with two textures and 2 3d-Projections (one cylindrical, as it is now, and the new one planar from the side...) in a way that they do not cross each other... Or is there a way to assign different textures to different parts of a nurbs-surface?

Please help me!

Best Regards

Markus S.
Markuz is offline   Reply With Quote
Old 23-09-2002, 04:31 PM   #2
Markuz
Registered User
 
Markuz's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

here's my first texture (this one is assigned to the tyre):
Markuz is offline   Reply With Quote
Old 23-09-2002, 05:35 PM   #3
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

there are probably a few different methods you could try. How about using a Ramp? You can map the textures to the different colors of the ramp, an adjust the sliders to fit correctly...

That's one suggestion. Anyone have another?
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 23-09-2002, 05:39 PM   #4
Markuz
Registered User
 
Markuz's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I don't think that would work, since I have to use to 3d-projections ...
Markuz is offline   Reply With Quote
Old 23-09-2002, 05:41 PM   #5
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Also, you could try making one texture fit properly...
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 23-09-2002, 05:53 PM   #6
Markuz
Registered User
 
Markuz's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 135
Thanks: 0
Thanked 0 Times in 0 Posts
Default


I need 2 textures
Markuz is offline   Reply With Quote
Old 23-09-2002, 06:41 PM   #7
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

could detach the surface where the two textures would meet and apply to the correct surfaces, making sure the texture blended well...

I'm sure someone must have more suggestions... lol. I'm mostly a polygon guy. ;P
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 23-09-2002, 06:46 PM   #8
Markuz
Registered User
 
Markuz's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well, I think it might be obvious then, that the tyre consists of 2 surfaces? Or would the geometry keep exactly as before the detachment?

Thanx anyway for your help

Regards

Markus
Markuz is offline   Reply With Quote
Old 24-09-2002, 02:14 AM   #9
Roman
Supreme Being
 
Roman's Avatar
 
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
Thanks: 0
Thanked 1 Time in 1 Post
Default

normally the surface should not alter after detachment.. so it won't show.. just rebuild and del history, and you should be fine.. :p
Roman is offline   Reply With Quote
Old 25-09-2002, 01:39 PM   #10
Markuz
Registered User
 
Markuz's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok, thank you very much. Finally, I detached the side of my tyre-surface to put different textures on each new surface.

I've made a little animation (about 990 KB) with my tyre, the camera moves around the tyre while it's rotating. At the end, the brake pad brings the brake disk to glow .. : http://kingmarkuz.tripod.com/Wheelani.avi

Best Regards

Markuz
Markuz is offline   Reply With Quote
Old 25-09-2002, 01:56 PM   #11
Kevin
 
Posts: n/a
Default

Markuz...I will be sure to look later on as the pc im on at the moment is a nasty 56 ker
  Reply With Quote
Old 25-09-2002, 02:17 PM   #12
vladan
Registered User
 
vladan's Avatar
 
Join Date: Sep 2002
Location: Belegrade, Yugoslavia
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Sory for I don`t see your troble on time.
I have the same trouble with my motorcycles projects.
I solve with different way.
I create NURBS torus and move top and bottom vertecs to fit in wheel.
Also you can Convert nurbs in poligons and use diffrent shader on diffrent faces.
Or editing texture file in Photo Shop.

I just want to help.
__________________
I love mechanical thing.
vladan is offline   Reply With Quote
Old 25-09-2002, 04:37 PM   #13
Markuz
Registered User
 
Markuz's Avatar
 
Join Date: Sep 2002
Location: Germany
Posts: 135
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Well, my problem was that i wanted to use NURBS instead of Polygons. I know it is much easier with polys, but it doesn't look as good as with nurbs...
Markuz is offline   Reply With Quote
Old 25-09-2002, 05:03 PM   #14
vladan
Registered User
 
vladan's Avatar
 
Join Date: Sep 2002
Location: Belegrade, Yugoslavia
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Try in Photo Shop erase left and right side of map.
Add second layer map in erased part below first.

I just want to help.
__________________
I love mechanical thing.
vladan is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.