Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-07-2004 , 02:17 AM
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Join Date: Apr 2004
Posts: 15

Substracting an object from another

I am trying to substract the intersecting part of two overlapped objects...

How do I do that?

Say two spheres are overlapped...how do I removed the polygons that stay within the intersecting parts.

THANKS!

# 2 16-07-2004 , 02:19 AM
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Join Date: Apr 2004
Posts: 15
one more thing...

I am actually trying to remove all the polygons that stay within the overlapped objects...just to leave the surface of them.

# 3 16-07-2004 , 05:40 PM
Element_Khaos's Avatar
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Join Date: Jun 2003
Posts: 182
use booleans. go to polygons, booleans> difference. this subtracts the second selected from the first.

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