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Old 27-07-2004, 05:17 PM   #1
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Default HDRI in Maya 6.0

Can anyone tell me what the function of the "Image Based Lighting" section of Mental Ray?

I have been experimenting with HDRI using HDR images as Ambient Lighting files applied to a Sphere, rendering with Final Gathering.

This works great, but I'm just curious as to what this new "feature" is I just found and how it's used.
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Old 27-07-2004, 07:10 PM   #2
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IBL will elimanate many things you are currently doing. It also provides more accurate calculations and you can see the HDR in the viewport. I recommend you to go through the help files to unserstand all the options for the IBL.
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Old 28-07-2004, 04:50 PM   #3
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Thanks Roach! I read all about the IBL and am very impressed with the control and less steps as opposed to my "long way".

I've enclosed a test image that I did...
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Old 28-07-2004, 09:34 PM   #4
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sweet. The IBL has saved me loads of time on renders. it is truly great.
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Old 29-07-2004, 09:46 AM   #5
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cool, what were the settings on your material to get your look on the metal?
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Old 29-07-2004, 01:27 PM   #6
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Here's my settings:

I also used an HDRI probe for the reflections.
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Old 30-07-2004, 10:28 AM   #7
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So simple - so effective....

sjurick: thanks for starting the thread and later supplying the "chrome" settings (neat)
roach105: thanks for the lead on the IBL
Pure_Morning: thanks for asked sjurick for the metal material settings

great thead.....

thanks again (all)
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Old 30-07-2004, 12:18 PM   #8
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Thumbs up

Glad to help!
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Old 30-07-2004, 01:56 PM   #9
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keef thanks for all the thanks!!!
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